Close

Page 2 of 5 FirstFirst 1234 ... LastLast
Results 11 to 20 of 45
  1. #11
    Member Harry21's Avatar
    Join Date
    May 2015
    Location
    India
    Posts
    83
    Tournaments Joined
    0
    Tournaments Won
    0
    Not happy with the subdue nerf, it was such a good card for mage.

    The twilight buff is great as nobody is playing them at the moment.Also i like how devs are buffing up obsolete cards like aural batterey for zal and prax, similar to how robes of mending was changed to be more of a utility card to therbin rather than only being seen in stall priests.

    Stun turret is at a better place now.

    Please address attach priest asap as it is completely broken.
    WC 2018, WC 2019 Finalist
    IGN - RS Flameborn
    Telegram - rs_flameborn

  2. #12
    Senior Member
    Join Date
    Nov 2016
    Posts
    106
    Tournaments Joined
    0
    Tournaments Won
    0
    I will be patiently waiting for twilight nerfs. Also make rest for the weary a cantrip at best, please.

  3. #13
    Senior Member Offspring's Avatar
    Join Date
    Jun 2017
    Location
    Rio de Janeiro, Brasil
    Posts
    380
    Tournaments Joined
    0
    Tournaments Won
    0
    How about balancing the tribes? I've just made a summary of what we currently have (not mentioning the different power between some classes, focusing only on cards variety for now) and they are clearly unbalanced:



    I'm adding also as attachment, might be easier to read.
    Attached Images Attached Images
    Shadow Dragons


    Arch Dragon

    Founder of the Shadow Dragons Guild

    "Sky above us
    Earth below us
    Fire within us"


    Telegram: @shadowdragons
    Shadow Dragons Website
    Shadow Dragon Forum
    Shadow Dragons Guild Thread
    Decklists: Shadow Rockers

  4. #14
    Senior Member Offspring's Avatar
    Join Date
    Jun 2017
    Location
    Rio de Janeiro, Brasil
    Posts
    380
    Tournaments Joined
    0
    Tournaments Won
    0
    Btw, v 3.62 could be an opportunity to include some features Krugal restricted too
    Shadow Dragons


    Arch Dragon

    Founder of the Shadow Dragons Guild

    "Sky above us
    Earth below us
    Fire within us"


    Telegram: @shadowdragons
    Shadow Dragons Website
    Shadow Dragon Forum
    Shadow Dragons Guild Thread
    Decklists: Shadow Rockers

  5. #15
    Lead Developer / Designer Gondorian's Avatar
    Join Date
    Apr 2011
    Location
    England (GMT+0)
    Posts
    24,080
    Tournaments Joined
    1000
    Tournaments Won
    999
    Blog Entries
    1
    Being different isn't the same as being unbalanced!

    It's not like sharing out candy with your children here. It's more like one wants a pony, another wants 10 Lego sets and the other wants piano lessons. The numbers alone look unbalanced, but the kids are different so it's ok.

  6. #16
    Lead Developer / Designer Gondorian's Avatar
    Join Date
    Apr 2011
    Location
    England (GMT+0)
    Posts
    24,080
    Tournaments Joined
    1000
    Tournaments Won
    999
    Blog Entries
    1
    Quote Originally Posted by Offspring View Post
    How about balancing the tribes? I've just made a summary of what we currently have (not mentioning the different power between some classes, focusing only on cards variety for now) and they are clearly unbalanced:



    I'm adding also as attachment, might be easier to read.
    This is worth sending to another thread. We are talking just above these balance changes here.

  7. #17
    Lead Developer / Designer Gondorian's Avatar
    Join Date
    Apr 2011
    Location
    England (GMT+0)
    Posts
    24,080
    Tournaments Joined
    1000
    Tournaments Won
    999
    Blog Entries
    1
    Seems the Subdue change has split the community the most. As your designated developer, I can tell you we have about a week until these are set in stone, so now is a good time to say your piece and deliver evidence one way or the other for your position (or both if you want to play Devil's Advocate). Thanks for your co-operation.

  8. #18
    Senior Member
    Join Date
    Jan 2014
    Posts
    346
    Tournaments Joined
    0
    Tournaments Won
    0
    Subdue change is good because it still gives mage a viable control card, but reduces the effectiveness as a win con. With the old one you could just drop 1 or 2 subdue early and use burn to fight off any other allies while subdue dropped the life total. Now it is still a win con, but much slower and more reasonable. It also makes it less appealing to rush mage. Obviously the damage is relevant their reason to play it, but the ability to play something without fta that is guaranteed to hit their hero and also slows down their board considerably helped to improve the odds. This reduced one of the main down sides of rush mage, they are usually much worse when playing second.

    Ps: I hope this also means you are willing to look at a change to attach priest.
    IGN: TJ dubdub
    TG: @tjdubdub

  9. #19
    Senior Member Offspring's Avatar
    Join Date
    Jun 2017
    Location
    Rio de Janeiro, Brasil
    Posts
    380
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Gondorian View Post
    This is worth sending to another thread. We are talking just above these balance changes here.
    This thread says "Preview of Balance Changed for 3.62" so I think everything I posted here is somehow related (nerfs, buffs, new cards).
    I can move it to another place if needed but still I believe its worth discussing here as well.
    Undeads and Human Homunculus semt to be the best tribes for too long. Recent changes balanced a bit some other classes, but there are still classes far behing most of them.

    I agree that numbers alone look unbalanced, but that's not the only (or main) issue. You cant expect a class like Yari, for example, to be that strong, versatile, and complete, as Homunculus, Undead or Wulven, for both a matter of quantity and quality.

    As a fan of tribal decks I will always endorse this kind of discussion within the forum threads. So, as we are talking about the next update, thinking about new tribal cards is something valid.
    Shadow Dragons


    Arch Dragon

    Founder of the Shadow Dragons Guild

    "Sky above us
    Earth below us
    Fire within us"


    Telegram: @shadowdragons
    Shadow Dragons Website
    Shadow Dragon Forum
    Shadow Dragons Guild Thread
    Decklists: Shadow Rockers

  10. #20
    Member
    Join Date
    Dec 2012
    Location
    Poland
    Posts
    61
    Tournaments Joined
    0
    Tournaments Won
    0
    Any chances for changing Sorceror of Endia to destroy abilities / items on summon or to make him stay on board after using his ability like rapacious vermin (it may cost some cc or shadow energy or hp)? It would be good counter for priests and attachment vess.
    Now he is almost useless.

    Wysłane z mojego Lenovo K53a48 przy użyciu Tapatalka

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •