Close

Page 1 of 4 123 ... LastLast
Results 1 to 10 of 32
  1. #1
    Senior Member Veles's Avatar
    Join Date
    Nov 2012
    Location
    Serbia
    Posts
    4,240
    Tournaments Joined
    29
    Tournaments Won
    2

    Preview of Balance Changes for 3.61

    Hi all!

    Since the release of 3.60 with 67 new cards we had an ever-changing meta. Several previously established decks got some new tools and several completely new decks emerged during this period, some more stronger than others, and some we would like to see rise up to the challenge. Based on your much appreciated feedback we devised the below list of balance changes to further improve overall enjoyment of the game. As always we'd appreciate any further feedback before these hit live server in 3.61.


    SHATTERED FATES

    Twilight Opportunist - Ability changed to "Twilight Opportunist has +1 attack while in combat with allies. 0: Twilight Opportunist gains +3 base attack and is killed at the end of your turn." (from "0: Twilight Opportunist gains +3 base attack and is killed at the end of your turn.).

    Tome of Blessings - Ability changed to "While a friendly ally has an attachment, ability damage to that ally is reduced by 2 and combat damage to that ally is reduced by 1." (from "While a friendly ally has an attachment, all damage to that ally is reduced by 2.").

    Robes of Mending - Cost reduced to 4 (from 5). Durability reduced to 4 (from 5). Ability changed to "When your hero deals damage in combat on your turn, your hero heals 1 damage. 1se: Robes of Mending gains +2 durability to a maximum of 4." (from "At the end of each of your turns, your hero heals 1 damage. 1SE: Robes of Mending gains +2 durability to a maximum of 5.").


    LOST LANDS

    Aldmor Vanquisher - Ability changed to "When Aldmor Vanquisher is summoned, target opposing ally takes 1 damage. 1SE: All damaged opposing allies take 2 damage." (from "When Aldmor Vanquisher is summoned, target opposing ally takes 1 damage. 1SE: All damaged non-Aldmor allies take 2 damage.").

    Popsickle - Ability changed to "Popsickle has +1 attack while there is a frozen ally in play. 0: Popsickle attacks target opposing frozen ally if able." (from "Popsickle has +1 attack while there is an opposing frozen ally. 0: Popsickle attacks target opposing frozen ally if able.").

    Vera, High Priestess - Ability changed to "When Vera is summoned while you control Ergon, your hero heals 4 damage and you draw 2 cards. 0SE: Vera is returned to your hand: exchange Vera with the bottom card of your resource pile." (from "When Vera is summoned while you control Ergon, your hero heals 4 damage and you draw 3 cards. 0SE: Vera is returned to your hand: exchange Vera with the bottom card of your resource pile.").

    Stardust Descender - Health reduced to 3 (from 4).

    Stardust Actualizer - Health reduced to 4HP (from 5HP).

    Anmor: Garina Road - Controller ability changed to "Allies with cost 4 or greater cost you 1 less resource to summon. 2SE: If you control no allies, seek an ally with cost 5 or greater." (from "Allies with cost 4 or greater cost you 1 less resource to summon. 2SE: If you control no allies, seek an ally with cost 4 or greater.").

    Yahari: Valley of Doom - Non-controller ability changed to "2SE: Draw 2 cards and this location is exiled." (from "4SE: All allies with cost 3 or less are exiled. // 2SE: Draw 2 cards and take control of this location.").


    CAMPAIGN

    Phaedon Barbarian - Attack increased to 4 (from 3).

    Phaedon Commander - Health increased to 5HP (from 4HP).


    Once again, thank you for your feedback and feel free to comment below with your thoughts!
    Last edited by Veles; 07-05-2018 at 04:23 PM.

    Design Team Leader

    Check out this thread for some awesome articles and guides.

    “Let the future tell the truth, and evaluate each one according to his work and accomplishments. The present is theirs; the future, for which I have really worked, is mine”
    ― Nikola Tesla




  2. #2
    Senior Member Offspring's Avatar
    Join Date
    Jun 2017
    Location
    Rio de Janeiro, Brasil
    Posts
    380
    Tournaments Joined
    0
    Tournaments Won
    0
    Very nice changes, specially the ones that affect the most played (and imo a bit OP) decks in the moment: Priest Vergon, Priest Templar Attachment and Rush Aldmor Elementals

    Three more things that Id really love to see changed would be:
    1) Return Feasterling to his previous form
    2) Return Vull to his previous form
    3) Make Dragon's Tooth lose durability when the hero attacks and kill an ally with cost 5 or more

    Cheers
    Shadow Dragons


    Arch Dragon

    Founder of the Shadow Dragons Guild

    "Sky above us
    Earth below us
    Fire within us"


    Telegram: @shadowdragons
    Shadow Dragons Website
    Shadow Dragon Forum
    Shadow Dragons Guild Thread
    Decklists: Shadow Rockers

  3. #3
    Senior Member starval's Avatar
    Join Date
    Dec 2011
    Location
    United States (GMT-4)
    Posts
    1,757
    Tournaments Joined
    0
    Tournaments Won
    0
    Robes of Mending change is a bit strange. I guess it's a Threbin armor now or buff for Wizent's Staff players?
    IGN: TJ Starval
    TG: @Starval

    Elder, Mentoring Officer


    ShadowEra.Net Editor

  4. #4
    Senior Member starval's Avatar
    Join Date
    Dec 2011
    Location
    United States (GMT-4)
    Posts
    1,757
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Offspring View Post
    Very nice changes, specially the ones that affect the most played (and imo a bit OP) decks in the moment: Priest Vergon, Priest Templar Attachment and Rush Aldmor Elementals

    Three more things that Id really love to see changed would be:
    1) Return Feasterling to his previous form
    2) Return Vull to his previous form
    3) Make Dragon's Tooth lose durability when the hero attacks and kill an ally with cost 5 or more

    Cheers
    I actually agree about Dragon's Tooth. It says when your hero attacks not when it enters combat.
    IGN: TJ Starval
    TG: @Starval

    Elder, Mentoring Officer


    ShadowEra.Net Editor

  5. #5
    Senior Member
    Join Date
    Jan 2014
    Posts
    312
    Tournaments Joined
    0
    Tournaments Won
    0
    I still think sosilo should be changed back to turn 4. And Scholar is still an insanely strong 2cc that needs a nerf imo. Other than that these changes are mostly fine
    Last edited by TJ dubdub; 07-05-2018 at 02:58 PM.
    IGN: TJ dubdub
    TG: @tjdubdub

  6. #6
    Member Exile's Avatar
    Join Date
    Jul 2017
    Posts
    49
    Tournaments Joined
    0
    Tournaments Won
    0
    Love all the changes didn't wipe the Meta decks totally out just made them slightly less o.p
    Telegram ~ @EXIL3

    Notable Tournament Placings :

    Summit 2018 , Top 8 - https://challonge.com/TheSummit2018

  7. #7
    Senior Member BP Holy Punisher's Avatar
    Join Date
    Apr 2013
    Location
    UK (GMT+0)
    Posts
    1,460
    Tournaments Joined
    1
    Tournaments Won
    0
    I would like to see a change on Subdue too but I am happy with these changes! Lets see how the meta evolves

    PS: I think the wording on Robes of Mending is a bit "funny". The simplest change for consistency I would think is change it from "When your hero deals damage in combat on your turn" to "When your hero deals combat damage on your turn". Btw I assume that if somehow Priests manage to attack twice or more on your turn then RoM should heal 2+, correct?
    Devoted Protector of the Phoenix's Ashes
    Warrior of the Blue Phoenix
    Greatness, Reborn


    Bounty Price series: The mercenary challenge | The toll bridge | The Conq's tea
    Other tournaments: Battle of Ages | The Fighting Buddy | The War Games
    BP Bobbypim's expansion: Dwarven Aid | Undead Siege | Viking Storm | Coming of Dragons
    Useful links: Colosal's guide for TO

  8. #8
    Senior Member Veles's Avatar
    Join Date
    Nov 2012
    Location
    Serbia
    Posts
    4,240
    Tournaments Joined
    29
    Tournaments Won
    2
    Quote Originally Posted by BP Holy Punisher View Post
    I would like to see a change on Subdue too but I am happy with these changes! Lets see how the meta evolves

    PS: I think the wording on Robes of Mending is a bit "funny". The simplest change for consistency I would think is change it from "When your hero deals damage in combat on your turn" to "When your hero deals combat damage on your turn". Btw I assume that if somehow Priests manage to attack twice or more on your turn then RoM should heal 2+, correct?
    The "When your hero deals damage in combat on your turn.." wording allows Threbin to heal 2 damage if he attacks with his ability active.

    Design Team Leader

    Check out this thread for some awesome articles and guides.

    “Let the future tell the truth, and evaluate each one according to his work and accomplishments. The present is theirs; the future, for which I have really worked, is mine”
    ― Nikola Tesla




  9. #9
    Senior Member starval's Avatar
    Join Date
    Dec 2011
    Location
    United States (GMT-4)
    Posts
    1,757
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by BP Holy Punisher View Post
    I would like to see a change on Subdue too but I am happy with these changes! Lets see how the meta evolves

    PS: I think the wording on Robes of Mending is a bit "funny". The simplest change for consistency I would think is change it from "When your hero deals damage in combat on your turn" to "When your hero deals combat damage on your turn". Btw I assume that if somehow Priests manage to attack twice or more on your turn then RoM should heal 2+, correct?
    Damage in combat would seem to imply Threbin would heal twice since, in combat, he first deals damage with this hero ability and then damage with his weapon. If that is intended, then the wording would be correct.
    IGN: TJ Starval
    TG: @Starval

    Elder, Mentoring Officer


    ShadowEra.Net Editor

  10. #10
    Senior Member Kolodi's Avatar
    Join Date
    Jun 2017
    Location
    Venice
    Posts
    130
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Offspring View Post
    3) Make Dragon's Tooth lose durability when the hero attacks and kill an ally with cost 5 or more

    Cheers
    IMO Dragon's Tooth should be buffed instead, make it 2/3 or 2/2
    Dragon Council
    IGN: SD KOLODI
    TG: @kolodim
    Shadow Dragons

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •