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  1. #11
    Community Manager SEF Mango's Avatar
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    Quote Originally Posted by shadowphnx View Post
    It's definitely Vera annoying.

    Good work seedog!
    xD
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  2. #12
    Community Manager SEF Mango's Avatar
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    I have only played a hand full of games with it. Me and mana featured it today on stream. I have to say, it has a very gross feel to it once you get rolling. I was not on board with any kind of nerf really. After playing it though, i do feel that it needs to be looked at.

    What needs to be changed? I am not sure. Mana said to reduce the card draw. I think the fact that you can play it out t6 with location might be the bigger issue though? Since that allows you to get it down very early.

    I definitely do not want to see it killed completely but i think that it needs to have some kind of balance change.
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  3. #13
    Senior Member seedog's Avatar
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    Quote Originally Posted by SEF Mango View Post
    I have only played a hand full of games with it. Me and mana featured it today on stream. I have to say, it has a very gross feel to it once you get rolling. I was not on board with any kind of nerf really. After playing it though, i do feel that it needs to be looked at.

    What needs to be changed? I am not sure. Mana said to reduce the card draw. I think the fact that you can play it out t6 with location might be the bigger issue though? Since that allows you to get it down very early.

    I definitely do not want to see it killed completely but i think that it needs to have some kind of balance change.
    It's actually very easy to fix it.

    Vergon is not the problem. It's Garina that makes them broken.

    Change Garina ability to affect allies with cost 5 or more that would solve it. It wouldn't affect other decks a lot as there are not many good 4cc human allies.

  4. #14
    Senior Member phillipw123's Avatar
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    Quote Originally Posted by seedog View Post
    It's actually very easy to fix it.

    Vergon is not the problem. It's Garina that makes them broken.

    Change Garina ability to affect allies with cost 5 or more that would solve it. It wouldn't affect other decks a lot as there are not many good 4cc human allies.
    An alternative is to have Vera/Ergon shuffled back into deck rather than bottom of resource pile.

  5. #15
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    Quote Originally Posted by seedog View Post
    It's actually very easy to fix it.

    Vergon is not the problem. It's Garina that makes them broken.

    Change Garina ability to affect allies with cost 5 or more that would solve it. It wouldn't affect other decks a lot as there are not many good 4cc human allies.
    I've played around with this deck as well and came away thinking that the best "nerf" would be to make Garina affect only allies with cost 5 or greater.

  6. #16
    Senior Member seedog's Avatar
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    Quote Originally Posted by phillipw123 View Post
    An alternative is to have Vera/Ergon shuffled back into deck rather than bottom of resource pile.
    But that only solves half of the problem. The come into play ability is still very good.

  7. #17
    Senior Member Arcadius's Avatar
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    Hi seadog bro I played your list with Trebin .. and u know what I was winning hahaha guess this is first deck in history of se that doesn't need hero
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  8. #18
    Senior Member seedog's Avatar
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    Quote Originally Posted by Arcadius View Post
    Hi seadog bro I played your list with Trebin .. and u know what I was winning hahaha guess this is first deck in history of se that doesn't need hero
    ermmm....so a weaponless threbin wins?

    lol vergon op

  9. #19
    Senior Member seedog's Avatar
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    Recent update:

    -1 Stun Turret
    +2 Retreat

    Retreat provides a lot of utility move. e.g. returning your crippled ally on board, reuse vergon ability, bounce opponent fatty, empty your board for garina ability, take back stolen ally by Serena etc.

    There isn't much change needed, but I found the meta has adjusted to counter the deck better. Glad to see how the game evolves

  10. #20

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