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  1. #1
    Community Manager SEF Mango's Avatar
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    Please consider streamlining the gameplay

    Yoyo everyone,

    I wanted to start up a thread here about the actual game play of Shadow Era. Not any issues with balance, cards. This game is amazing in that respect and imo, kicks a** over other games out there. No, I would like to speak on the actual mechanics of the game.

    In my opinion, we need to do away with the current way cards interact with each other during the combat phase and when summoned. I love this game so it pains me to see the two cards jump up into the screen and have to watch that horrible sword/claw animation. It is very dated and gives a poor taste to a product that has superior strategic and overall game play when compared to other TCG's.

    I know people want to not copy the way Hearthstone and other TCG's have their card interactions, however, the numbers have shown that people enjoy those mechanics. When i watch a review and the person states that these games have "smooth game play" they are referring to the interaction between the cards.

    Other cards games have fast and to the point mechanics that take a fraction if not one second to accomplish. As opposed to our mechanics that can take 2-3 seconds to complete. Or longer if you happen to do something like use Mind Control on an ally that has ambush. You end up with this awkward pause of 2-3 seconds while the game works it out.

    If you say that the average Shadow Era game is 10 turns, how many card interactions and on summon is that? Each combat interaction having an average time of 2-3 seconds might not seem like a big deal. However, when compared to other top games that have 1 second or less, we have snail speed.

    I realize that this would mean a complete overhaul in regards to the game and it just might not be something that is able to be approached at this time. It is just my opinion that unless we get a more aesthetic interaction in place, we may never be able to compete with the big boys who have such smooth combat and on summon interface.

    I really want to see this game hit the heights that it can. Everyone here knows that it is a superior product. First impressions go a long way. So many don’t have patience or vision to find out how amazing this game can be.
    Last edited by SEF Mango; 06-10-2018 at 08:20 PM.
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  2. #2
    Senior Member Leviosablade's Avatar
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    I agree with this, itll be much smoother, and more attractive on a first impression basis, it should be on a to do list for sure
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  3. #3
    Chat Mod Kip thorp's Avatar
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    I’m guessing shipping?
    Or maybe a huge sale on stopwatches.

    You need new marketing people, because these ones suck.
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    Senior Member BT InzektrHornet's Avatar
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    Whenever I hijack people's threads to sell my products, I ALWAYS use a real language to do so. This is weak at best.


    Also, I completely agree with Mango. Sound effects other than fireball would be nice too.
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  5. #5
    Community Manager SEF Mango's Avatar
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    Quote Originally Posted by Kip thorp View Post
    I’m guessing shipping?
    Or maybe a huge sale on stopwatches.

    You need new marketing people, because these ones suck.
    I don’t get this comment... I am making an actual attempt to point out what I feel is a possible roadblock for the success of this game.

    Once people get entrenched in this game and see how great the product is, they stick around as so many of us have. What we have is great. I just want to see it get better and more fit into what the gaming world expects.

    We are like a great independent film that has a cult following. This game has potential to turn into something spectacular and take over the mainstream.

    I just want to help it get there.
    Last edited by SEF Mango; 06-10-2018 at 08:23 PM.
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  6. #6
    Senior Member Veles's Avatar
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    Quote Originally Posted by SEF Mango View Post
    I don’t get this comment...
    There was spam post that got deleted.
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  7. #7
    Community Manager SEF Mango's Avatar
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    Those guys that always sell stuff -_-

    Sorry @Kip

    Lol. Those guys even PM me...
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  8. #8
    Senior Member tolerance's Avatar
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    agreed to Mango, DT would need to take this in their development plan

  9. #9
    Lead Developer / Designer Gondorian's Avatar
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    So, for Combat Phase, the cards would just stay where they are and take damage off each other?

    Turning off the 3D effects of Tidal Wave and Mind Control should be fairly straightforward. Most new cards we make don't use those effects and they still work correctly.

    What about when any card is summoned and it is shown zoomed for 1 second? That's useful.

    I think this is something to sort out for the Steam release.

  10. #10
    Chat Mod Ross013's Avatar
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    I think rather than completely removing certain animations, there could be an option in game to just turn animations off?

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