Yeah, the card is busted. Not only does it allow you to attack twice and/or heal, it grants haste and removes negative effects/attachments. It does in a single card what a handful of other cards/activation costs do. I lodged some balance suggestions during testing but it was already flagged as too strong and durability was reduced. My other suggestions are below. I'm not suggesting that all of these changes should be made, one of them might help balance it.
1. Raising the cost to activate to 2SE.
2. Removing the "lose ability" function. I understand it's meant to be able to be used with the new Steadfast allies, but various Classes rely on "soft" removal to deal with threats (such as
Crippling Blow as opposed to "hard" removal such as destroy or direct damage effects). This kind of soft removal is weaker than hard removal options and being able to "blink" Steadfast allies runs counter to the very idea of Steadfast.
3. Make it usable on non-Aldmor allies only. You can only regress so far.
You are doing all those thing anyway. You are gaining resources to play your cards. You are playing your cards. These aren't costs, they're mechanics. You are playing allies to use with Chamber anyways. You get to use it before they have the opportunity to destroy it. Play it with
Metamorphic Cloak and
Permeate for extra fun.
Yes, I've made the deck. No, it doesn't win every game. But the costs of this single card are not commensurate to the effects when compared to what it does.
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