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    Senior Member Veles's Avatar
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    Der'kan Combo Zaladar (Theorycraft)

    Hero: Zaladar

    Allies (15):
    4x Frostmare
    4x Harbinger of the Lost
    3x Death Mage Thaddeus
    4x Der'kan, the Bone King

    Abilities (33):
    3x Sacrificial Lamb
    4x Bad Santa
    4x Energy Extraction
    4x Feedback
    4x Mimic
    4x Accelerate
    4x Shadow Font
    4x Mind Control
    2x Ley Line Nexus

    Items (8):
    4x Bazaar
    4x Loom of Fate

    Locations (4):
    4x Yahari: Valley of Doom

    = 61 cards ~ 16840g

    It is a fat mass at the moment that needs trimming down to at least 50 cards but the idea is there. Use accelerate to get high up on resources so you can chain Derkan + Energy Extraction + Burst Draw + Feedback.

    Perfect combo would look something like:

    13 resources

    4cc Derkan 2 damage
    2cc Energy Exatraction 4 damage
    4cc Derkan 2 damage
    3cc Feedback

    8 damage

    13 resources

    2cc Sac Lamb
    4cc Derkan 2 damage
    2cc Energy Extraction 4 damage
    2cc Bad Santa
    3cc Feedback

    6 damage

    13 resources

    4cc Derkan 2 damage
    2cc Energy Extraction 4 damage
    4cc Derkan 2 damage
    3cc Feedback

    8 damage

    13 resources

    2cc Sac Lamb
    4cc Derkan 2 damage
    2cc Energy Extraction 4 damage
    2cc Bad Santa
    3cc Feedback

    6 damage
    --------------------------
    28 damage

    13 resources

    4cc Derkan 2 damage
    3cc Mimic on Energy Extraction 4 damage
    4cc Derkan 2 damage

    8 damage

    ----------------------------------

    36 damage

    Ofc since hero is Zaladar there is no need for so much combo damage since Zaladar's hero power and Mind Control would've dealt some some damage already, and probability vise it is hard to chain those cards in such an order to make an OTK, especially with Accelerate putting combo pieces on you resource pile or Harbinger discarding them. Mimic can help with that, but 14 resources are needed at that case. I played few games but I still didn't get the perfect storm OTK.

    Changes I considered:
    Different card draw line up since I often had too many cards in hand which gets in the way of chaining the combo. If your hand is full Derkan will go to GY when killed.
    Different undead ally line up to reduce probability of Harbinger discarding important cards. Sometimes he does discard another undead ally which makes it easier for Derkan to activate but probability for that is quite low. I was considering Kiruth Devotee or even Deathbone as a sub.
    Some heal. Infinity core is not good since you need 3 undead allies in GY at all times. So maybe Conversion can see play to heal 4 from Derkan. Still seems kinda weak.
    Last edited by Veles; 04-14-2018 at 01:04 PM.
    Retired Card Game Designer

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