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    Community Manager SEF Mango's Avatar
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    Elementalis, One in the Chamber

    Special thanks to A1 HighThere for helping me to build this deck.

    Elementalis

    Allies: 28

    4x Stardust Descender
    4x Darklight Apprentice
    3x Aldmor Interceptor
    4x Aldmor Artisan
    4x Stardust Actualizer
    2x Xar Modulator
    4x Stardust Extractor
    3x Aldmor Chieftain

    Ability: 9

    3x Permeate
    3x Exaltation
    3x Mind Control

    Items: 3

    3x Regression Chamber

    Typical Elementalis Strategy. Go aggro.

    Stardust Descender: Great card going first as you usually have an Aldmor ally ready to play turn 2. Descender with Chamber comes back at 1/4 since the Ability is triggered as it is now a Aldmor ally. It might seem like a waste to use on Descender but when you have multiple Aldmor allies in play, well, you will see.

    Darklight Apprentice: Great synergy with Stardust Extractor and Chamber. Gain one Shadow Energy with Stardust Extractor ability usage and break even with Chamber activation.

    Aldmor Interceptor: For some added control and to give another turn 2 option to buff Descender.

    Aldmor Artisan: To seek Chamber and to play at reduced cost. If you summon a second Artisan and then summon Chamber for free (-4 cost from 2x Atrisan) you can attack with Descender, likely at 2-3 attack, then target with Chamber on Descender to reset health and attack again at 3-4 attack.

    Stardust Actualizer: Sturdy 3 cost ally that has chance to bring Aldmor ally to pump Descender attack or an elemental ally that you can reset attack and health with Chamber. Premium pull would be Xar to then activate Chamber and pull Exaltation from grave.

    Xar Modulator: heavy hitter of deck. Potential finisher with double Exaltation strike with Chamber.

    Stardust Extractor: Draw engine that you can reset stats with Chamber

    Aldmor Chieftain: attack buff (+2 attack for Descender) and removal with ability

    Permeate: Great early game attack buff and ally when destroyed.

    Exaltation: ouch

    Mind Control: double ouch

    Regression Chamber: Amazing card. Makes it difficult to fall behind as all your Elemental allies have potential for double attack. Also a great way to remove negative effects and attachments. Eat that Warriors and your Crippling Blow!

    Just used the last durability to ready an ally and attack with it? Have another Chamber in hand? Play it and do it again for potential 3 strikes with a single ally. Outstanding.

    I have had decent success with this deck. Maybe it can be made better but it is a fun deck and gives Elementalis access to quick damage and ways to work around heavy control play styles.
    Last edited by SEF Mango; 04-10-2018 at 11:41 PM.
    "Is he a man? Or, is he a mango?" - Gondorian

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