Originally Posted by
Heidrek Rampant
Yep and there's a reason you can only play 4 of them. Also fireball requires you to choose between hurting your op and removing the ally - subdue does both with the advantage of weakening other allies.
Basically it allows you to effectively deal with early allies without having to waste your efficient burn on them. Previously one of the balances to rush mage has been that if you want to control the early game you need to sacrifice some of your burst damage to do so and therefore weaken your chances of a final push working. The sustain effect allows you to avoid this.
It's a bit much for 3cc. Up it to 4 if you want to keep it the way it is or maybe make the sustain 1 life for both players/tweak it some other way.
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