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Thread: Subdue

  1. #1
    DP Visionary Shadow Mann's Avatar
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    Subdue

    Subdue seems like it should either be preventable from harming hero
    by SEB (have it ping hero rather than reduce health)...or subdue should be unique.
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    Senior Member egatemi's Avatar
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    The new set is still fresh and we have a bunch of op cards in the new set.
    At least i need some time to evaluate the new meta to find the right answers. So lets wait for the seasons end to make the right conclusions
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    DP Visionary tman507's Avatar
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    I think Sustain is meant to be an unpreventable type of damage (or it counts as a health reduction, I can't remember which), but yeah, we'll see what gets decided on if it too powerful or not.
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    Lead Developer / Designer Gondorian's Avatar
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    Subdue

    Since Mage can't recycle these, the simple solution is to run cards that can remove "stuck" allies, which is something I thought most players already did but now it's become even more important. (I think I already mentioned this on another thread.)

    Subdue only punishes you if you leave your ally there with it on. Which is what makes it such a great control card since the Mage forces you to either suffer or lose the ally from the board. If you can't remove the ally through bouncing or suicide then you could just remove the attachment if that's your thing. But why bother when you can Sac Lamb or RLT it for card draw?


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    DP Visionary Shadow Mann's Avatar
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    Thanks for the reply...I guess time will tell if it needs an adjustment.
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    Subdue is definitely a very strong card which can control the board and deal real damage at the same time. Multiple copies of it can just ruin your opponent if his winning plan is based on his allies.
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    Europe Regional (Winter 2012) 3rd Place Maximont's Avatar
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    It’s a nice addition for Control Mage.

    However it is not a great answer to high attack minions, and it (similar to consuming fear) is weak to attachment hate.

    Humans and Shadow have general answers in the form of A Legend arises and Sacrificial Lamb, before we even get in to class specific stuff.

    So I think we are a long way from this being a problem card. But of course we should see if someone develops an OP deck with it, so far I have not seen such a deck.


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    I haven't tested it but I think that Legend Rises won't prevent attack reduction to adjecent allies and sustain cost to a hero, it will only grant immunity to the ally that it is attached to.
    For now I have faced this card in two matches, in both my oponent have played 3 of them in early game reducing attack of allies to 0 and I wasn’t able to remove them so I was dealt 3 dmg per turn. This card can be very powerful, but I think it is more a matter of luck then OP.

    Sorry for my bad english.

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    Europe Regional (Winter 2012) 3rd Place Maximont's Avatar
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    I think your English was good. And I think you are right that ALR should only remove the -2 attack, but if u have an ALR buffed ally attacking each turn then that is pretty strong so they can’t ignore it and will need to spend more resources to deal with it.




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    I think subdue is powerful but not really op due to the fact it cost 4 also it's only useful playing against aggro decks

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