Lots of people buried poor Vic after the gambit change, but he is alive and kicking. I built this deck for the first SEF challenge just to get through it, but it proved very effective vs a wide array of decks.
40+1 Hero
Hero: Victor Heartstriker
Allies (18):
4x Layarian Knight
3x Aldon the Brave
2x Layarian Seductress
4x Zailen Crusader
3x Deepwood Bobcat
3x General of Unaxio
2x Viska the Scarlet Blade
2x Kion the Magnificient
Abilities (8):
4x Poison Arrow
3x Treasured Heirloom
4x Hunter's Gambit
1x A Legend Rises
2x Ley Line Nexus
Items (13):
3x Soul Seeker
It is a midrange deck with the plan of outvalueing the opponent by the sinergies between the cards. Obviously it sucks vs non ally based strategies.
In the early turns we generally want to sac things that cost more than 3. Bobcat+arrow or Bobcat+zailen+gambit seems like a good plan for t6 or t5, but that is a trap. It is to be avoided. The first Zailen tends to die quickly, and the t6 combo of Bobcat+arrow is a bit late if we don't maximize our board presence earlier. In the first 3 turns, bobcat can be sacced if we don't have a higher cc card that we can get rid of with an easy heart.
Soul Seeker is usually sac material early, unless we go vs mages. It is expensive and doesn't really have synergy with anything.
The combos menioned above really come into play from t6+. The deck has an excellent late game because of the ample draw provided by Gambit, Heirloom and Vic's ability.
Only 2x Seductress might seem like an odd choice compared to the regular 3x or 4x copies. The card is usually a late game play, when we can skip 1-2 turns of sacrifice to keep in level with the opponent's resource, rather than the usual early game play going 2nd. We have arrow and Vic ability for that.
The plan is to just trade with the opposing threats, getting a bit of card advantage here and there while slowly building our board. Against other midrange decks we are playing control.
Mages are not a great matchup, unless we have Seeker and haste guys. I'd put it 50/50.
Priests are winnable, because of Heirloom and recurring Bobcats. If you can keep a steady flow of allies on the board and avoid playing into Wave, it can be done.
Ally less decks are bad news, the rest can be won by careful play. The beauty of the deck that it has game vs almost anything.
Have fun people,
Fordfff
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