Interesting move. You've essentially killed off two (or three if you count Prax and Zaladar separately) of the most powerful decks in the game. I think it's probably for the best - I hated playing them and there really is no good counter to either one - Gwen can almost always play more bows than you've got item destruction, and even if you can circumvent ITF with groundshift you've got to attack her with allies with >4 health or she'll just heal off of you if she's got a soul seeker. Prax and Zaladar being able to get up to full health with a 3cc card and draw card(s)/abilities that they'd be playing anyways (which throw stuff into the graveyard for soul reaper to use) is nuts. Couple it with energy discharge/that one location that exiles allies, AoA to soak up damage, and mimic in case soul reaper is discardeed and it's just bonkers how few weaknesses the resulting deck has. Plus Prax's version is a mill deck and Zaladar basically kills you slowly with his ability, so games against them take a long time, and you're almost guaranteed to lose in a lot of cases. Not much fun.
I'm not sure how I feel about the other two bans. Crescendo seems to be almost exclusively used in Millstalker decks, which have their weaknesses (Anarchic Looting, cards which resist the damage ping from evil ascendant plus a way to destroy crescendo, a well-timed groundshift). Millstalker is definitely not on the same level as the decks above. Lay low Lance isn't either, although it seems to have more good matchups than Millstalker and is annoying to face if you can't counter lay low. However, I've found Lance tends to take a decent amount of damage early in the game and ignore your allies late-game, meaning you can potentially play groundshift to kill him. Maybe the deck is bad because if you're not running a board wipe [not a hard counter but helpful since Lance has limited allies], focused prayer, hasted Eris, groundshift, or one of the two new epics you're pretty much screwed, but then again that's a decent list of weaknesses and the last two options aren't even class specific.
Lastly I'm a little surprised to see that stall Vess wasn't addressed as I've seen lots of complaints about that deck too. Maybe the Yari Marksmen nerf was enough to level the playing field vs ally decks? TBH I haven't played since that took effect so I don't know for sure.
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