For a long time there has been ongoing discussions about stall decks and how stall is defined vs a more traditional form of control, so the Design Team have come up with an official definition in hopes to clear things up:
Traditional Control - A control deck that aims to at some point flick a switch and go on the offensive, winning the game through pro active means (ex: Big allies/weapons with high attack)
Stall Control - A control deck that aims to slow the opponent down long enough to win through passive means (ex: Damage over time/deck out fatigue)
As an example of these differences, you could have a deck that uses Voice of Winter to lock the board and summons Stalactitan to attack the hero and win the game, which is considered a 'Traditional Control' deck
If you were to take the same deck, but instead of using Stalactitan, you use cards like Engulfing Flames to deal damage over time while keeping the board locked, you would no longer have a pro active win condition, meaning your goal is to slow the game until your opponent succumbs to the damage over time, this would be considered a 'Stall Control' deck
There are many more examples but we don't need to go through them all.
Please note: There are clearly varying degrees of stall along the Stall Spectrum (TM), some of which will be faster at winning or less enjoyable to face than other stall decks. This is in no way saying stall decks are inherently bad, as having slower decks can be healthy for the game if done correctly, but the sole intention of this is to make everything a bit clearer.
Any questions you may have can be asked below, but hopefully this is clear enough that there is no longer any confusion!
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