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The problem here is that humans have good fatties but have a week early game presence. Most allys they have are squishy, and save for things like Nightshade, they lack protection. If said allys have protection, they are small, or have very low attack.
The reason humans have a decent mid game and a strong late game, at least in my own personal thoughts on how they were designed, is because often times this game is decided with in the first 2 - 4 turns. If you don't have a foot hold then, it is very hard to pull of a win, and pulling off a tie in this game is pretty rare without things like Supernova. Nathanias and similar cards help to take back control, assuming they are allowed to stick to the board.
As a seven cost, +1 to card advantage and only a possibility of a free ally is not busted on turn 6 or 7. Especially when your spending pretty much if not all your resources on it. Its a way to rebalance the flow of the game, and stop faster decks from dominating most human strategies.
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