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  1. #1
    DP Visionary Shadow Mann's Avatar
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    Sorceror of Endia

    Sorceror of Endia was a very good card when it first came out, but never felt broken...then it was nerfed to need 4 abilities/items in play to exile one. That change seemed bad, but the current sorceror of endia seems even worse than the 2nd version. Most decks that you need him against, he's not effective unless able to have his ability work from hand on summon, rather than having to survive a turn on the board. I think this card that was used with at least 1x in many decks went from being a nice addition to now a card that gets left out. Any chance Sorceror of Endia gets revisited?
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  2. #2
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    It and vermin both need to be changed back to the original old version. They used to be good answers but now both see little play.
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  3. #3
    Director of Development Gondorian's Avatar
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    You may well be right for this meta, but soon we will have another 67 new cards that will shake things up!

    Reminder of where they can be seen: http://www.shadowera.com/spoilers

    So we really need to wait until Lost Lands Part 2 is out to determine whether the current versions of these are in a good spot or not. Surely as more items and attachments and support abilities become tempting to use, the viability of Sorcerer of Endia and Rapacious Vermin will rise.

  4. #4
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    I think endia needs changed back to but o wouldn't call it unplayable right now it still works very well in a lance deck at least
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  5. #5
    Senior Member starval's Avatar
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    I like them for the most part.

    I dont like the "return to hand" part of Sorcerer since it already needs to survive on the board to get the ability off on top of costing 4cc to put into play.

    I also don't like the Sustain on Vermin while having the 2cc activation cost and the self-damage. If you're already taking the Sustain damage and the self-damage from using the ability, the 2cc activation feels unnecessary.
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