This is totally a bull shit, a disgusting, unbalanced, bug card. I'm pretty sure.
If you also think so, please reply.
This is totally a bull shit, a disgusting, unbalanced, bug card. I'm pretty sure.
If you also think so, please reply.
Not really unbalanced just cancerous if you play against it with certain heros
I think that arthyle should be knocked to turn 4 and meek should be removed from the non-controller side of the board
Care to describe exactly why you feel this? Rather than just saying it's B.S., disgusting, etc. Helps if you can describe why and maybe what you think would make it fairer.Originally Posted by ericxp
"IT'S TIME TO DUEL!!!""The Magnificent."Account for any future SC transfers by Gondorian: BP tman507
Member of PFG3
Master of Hand-to-hand Combat
Warrior of the Blue Phoenix
Greatness, Reborn
Official Shadow Era Wiki Moderator
^ Don't know what that means.
"IT'S TIME TO DUEL!!!""The Magnificent."Account for any future SC transfers by Gondorian: BP tman507
Member of PFG3
Master of Hand-to-hand Combat
Warrior of the Blue Phoenix
Greatness, Reborn
Official Shadow Era Wiki Moderator
this card is fine. it punishes the controller hard with the ping, so it blows vs mages and makes BF really dicey to play for the warriors who seem to be the only ones to use this. This card isn't anymore of a pain than Sosilo or any of the other so called broken locations.
It does punish hard vs mage...just watch the WC match this year with Tala vs Majayi
Avenger of Valhalla
Warriors of the Blue Phoenix
Greatness, Reborn
This card needs a better opposing ability...as it stands it's really only useful for an opponent mage (or maybe priest). It certainly isn't fine as it stands (but could be if the opposing side was better...maybe make 2cc or less allies have haste for BOTH sides).
Avenger of Valhalla
Warriors of the Blue Phoenix
Greatness, Reborn
This land is not busted. If you have a good board set up you can absolutely take the board and well, if you take the board the only thing standing between you and GG is time.
On turn 3 they are only going to have 1 - 4 allys out anyway, and the more they have the less the allys have to cost so that they can play em, which means the quality of the units they are putting out also drops. If by this time you have 2 allys with health of 4 or greater, they really can't take to many of your cards to the bin. If they choose to wait before playing the land than you should have an out to it in your hand anyway, and they wont have many more allys because you will probably have been killing them through the course of the game.
And yes, the card does hit mages pretty hard, its kinda funny.
~~Ace
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