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  1. #1
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    The Wilds Trading Port needs a change.

    The opponents side of this card is ridiculous.
    Destroy for 4SE is just dumb.
    Maybe take control of target artifact for 3se or destroy artifact for 2se. But 4se is just way overcosted and needs to be addressed.

  2. #2
    Senior Member Veles's Avatar
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    But it is not just 4se destroy an artifact
    4SE: destroy an artifact, draw a card and renew 2 used resources...


    Poor Ter then lol.

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  3. #3
    Senior Member AmberFade's Avatar
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    lol
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  4. #4
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    On a location it is to costly. 4se u get a card and destroy an artifact foesnt balance the controller side at all.

  5. #5
    Senior Member Spartan's Avatar
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    Opponents side is not so bad imo as Veles said. Its the players side that is unballanced.

    You get draw and 2 resurces for 0 cc, a card (the location itself) and just using your artifacts. Plus the added bonus that if your opponent doesnt spend his se to disrupt you by taking the location, you can keep gaining draw and resurses for 0 cc.

    On the other hand opponent might have no use for the location because in most decks artifacts are limited or even non existent.

    And of course nothing prevents the player after the opponent used his se to take the location, to play another location for 0cc on top of the existing one and keep gaining continuous bonuses
    Last edited by Spartan; 01-02-2018 at 04:10 PM.
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  6. #6
    DP Visionary Demnchi's Avatar
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