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  1. #1
    Member code cube's Avatar
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    Lightbulb A way to solve stall decks

    Hello everyone, this is code cube. A few days ago I found out why stall decks are discouraged. They are really no fun to play against. And in the interest of trying to improve the game, I thought of a way to stop stall decks at least a little bit. In the game I played traps were used to stall. So, I think it might be a good idea to apply a rule that you can only control 1 copy of a trap (or other stall card(s)) at a time. (i.e you can't have 2 or more net snares on the board. But you can have net snare and a death trap.) I think this would be a fair change as it lets players use traps without allowing a stockpile of them to ruin a match for the opponent. Let me know your thoughts.
    code cube
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  2. #2
    Senior Member Killtrend's Avatar
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    A whole ally (moonstalker) is based on stall. There’s not a lot of ways to counter it besides cards like... “if any opponent and his allies don’t attack on their turn that opponent takes 2 damage.” “Attach to an ally or hero. If this ally or hero has stealth exile this card and do 5 damage to it.” Or “Allies who do not attack on their controllers turn are poisoned.” Etc etc.


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  3. #3
    Junior Member XY notlolicat's Avatar
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    Very hard to solve it.

    And you need more and more luck.

  4. #4
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    Quote Originally Posted by Killtrend View Post
    A whole ally (moonstalker) is based on stall. There’s not a lot of ways to counter it besides cards like... “if any opponent and his allies don’t attack on their turn that opponent takes 2 damage.” “Attach to an ally or hero. If this ally or hero has stealth exile this card and do 5 damage to it.” Or “Allies who do not attack on their controllers turn are poisoned.” Etc etc.


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  5. #5
    Senior Member SD NatsuDragneel's Avatar
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    Well kion and vull passive abilities can also act as good substitute for groundshift. Vull + gravebone ability still triggers it's ability

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