So I’m going through the dozens (and dozens) of cards that came out since I was last active and I noticed a trend. Low damage, high synergy cards and lots of hyper niche build additions. Is that the vision moving forward or can we see higher attack, more violent aggro moving forward? Shadow Cards especially are rather weak in the haste department, and I can’t tell if I’m missing it or there’s just basically zero burn or “buff all” additions. This makes for better gameplay, probably, because people have less killshot potential in battles they should be losing late game but still.
Also, is there any plans (or cards I missed) that are made to take and keep control of enemy allies?
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