Due to the sudden popularity of this deck, I am excited to share with you my Arthyle's Pass Tala deck, where I used this deck to place in the Top 20 for Best Score in November and attain a 13 win streak.
Why should you play with this deck?
If you like getting allies with absurdly high attacks (27 is my record)
If you like being able to play Arthyle's Pass where your 2-drop allies can deal direct damage to your opponent on the turn they are summoned.
Or if you just want to play a deck that nerfs Rain Delay-Gwen and Shard-Zal decks.
Then this is the deck for you!
Without further delay, here's my current build.
Tala
Allies (24)
4x Layarian Knight
3x Layarian Diplomat
4x Unaxio Squire
4x Yari Bladedancer
3x Armored Packbeast
4x Fortified Wisp
2x Big Drops (Kion or Gunther; Armored Sandworm could work too.)
Abilities (9)
4x Blood Frenzy
4x Bad Santa
1x Enrage
Armor (2)
2x The King's Pride
Location (4)
4x Arthyle's Pass Dead Man's Breach
When playing with Arthyle's Pass, you have to be very careful about the fact that whenever one of your allies dies, you lose health.
Consequently, warrior heroes have great synergy with the location as they have access to some nice heal cards (Enrage, Rampage). For this reason, I also included Armored Packbeast. In particular, Tala became a natural hero choice as her ability grants protector to one of your allies (preferably Wisp, but Packbeast works too) and this will protect your weaker 2-drops from being wiped off the board and also prevent the loss of life. The two big drops preferably have Steadfast which also make for good candidates for granting protector status as they are difficult to remove from the board with cards like Retreat.
Choosing 2-drops: Yari Bladedancer and Unaxio Squire are also natural choices for the deck as they allow you to bypass the meek constraint and hit your opponent for direct damage by using their abilities. Layarian Knight is a good early 2-drop to secure the board and the Diplomat negates passive abilities from nuisance cards like Braxonian Soldier, Dakrath and Night Owl.
Making sure the deck has as few cards as possible and having many deck drawing abilities is very important. You often *need* the location at some point to regain board control.
However, contrary to popular belief, you actually do not need (or even want) the location to be on the board for the entire game in many matchups. You just use it to regain control of the board-(which takes usually 1 or 2 turns). After that, you usually do not *need* the location. There are other variations of this deck being played at the moment. Another popular version (which typically uses Aldon/The Last Harvest and not Packbeast/King's Pride) offers less protection for your allies in favor for a more aggressive approach of the board. The downside to this approach is that the life gain from Packbeast helps offset the health lost from the location and Packbeast is a great candidate for Protector status.
This deck is a lot of fun and if you have any questions let me know.
-shadowphnx
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