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  1. #1
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    Vull the Insatiable Suggestion

    I would like to see this card increase damage to opposing allies from all sources. Allies, weapons and abilities

  2. #2
    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by A1 Surprise View Post
    I would like to see this card increase damage to opposing allies from all sources. Allies, weapons and abilities
    The card has been out less than a week and you want a redesign?

    Let's pretend it's been a while longer though ...

    So he would become the ultimate opposite to Kion? They are not meant to be mirror opposites.

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    Community Manager SEF Mango's Avatar
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    I do like the idea though.

    Just as Kion reduces all damage to friendly allies, I like the idea of Vull increasing damage to all allies.

    It just makes sense flavor wise and gives a boost as soon as it hits the board just like Kion.

    I think it is definitely worth a look into.

  4. #4
    Senior Member Jao's Avatar
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    I don't like that Kion and Vull have the same effect.
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  5. #5
    DP Visionary a player's Avatar
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    If they WERE mirror opposites, they would not be anything like equal in power. Vull's would be much stronger, since it would be more immediately usable.

    I think they are fine the way they are: they each offer a different potential benefit, which the opponent has a chance to nullify.
    Last edited by a player; 11-29-2017 at 11:40 PM.
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  6. #6
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    Quote Originally Posted by Gondorian View Post
    The card has been out less than a week and you want a redesign?

    Let's pretend it's been a while longer though ...

    So he would become the ultimate opposite to Kion? They are not meant to be mirror opposites.
    Still shadow did get slightly worse ally, as damage reduction is very useful, while Vull's ability is situational. I think usage stats will show that Kion is much more used.
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  7. #7
    Community Manager SEF Mango's Avatar
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    Quote Originally Posted by a player View Post
    If they WERE mirror opposites, they would not be anything like equal in power. Vull's would be much stronger, since it would be more immediately usable.

    I think they are fine the way they are: they each offer a different potential benefit, which the opponent has a chance to nullify.
    I guess I can see Vull's ability being a little better. However, we are talking about a turn 7 card. Kion's ability maybe is not offensive but it is dam strong.

    I disagree with you though about the opponent having a chance to nullify their abilities.

    Sure, you could maybe limit the effectiveness of Vull's ability but you can do nothing about Kion. He comes down and it is in effect. Vull needs you to play him and to kill an ally in order to activate his ability.

  8. #8
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    Quote Originally Posted by Gondorian View Post
    The card has been out less than a week and you want a redesign?

    Let's pretend it's been a while longer though ...

    So he would become the ultimate opposite to Kion? They are not meant to be mirror opposites.
    So maybe we go something along the route of increasing damage to opposing hero (but not allies) by 1. I do think he should have some form of Enter-the-board ability to compete with Kion though, even if it has a different identity.

    Heck even increasing weapon and ability damage (but not allies) would be cool.
    Last edited by A1 Surprise; 11-30-2017 at 10:42 PM.

  9. #9
    Senior Member zookeepre's Avatar
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    Vull is a win more kind of card. If you are winning already and you get him in play, yeah, you still win. Although the comes into play effect is useful against wulven stealth, and having steadfast on a biggie is handy. The creature boost is not very impactful in my mind. Who knows, more creative players might find something there.

  10. #10
    Senior Member egatemi's Avatar
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    Shadow faction has access to summon allys without paying the cost. Look at Gravebone and Bloodfang. Vull is a strong ally for those heroes.
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