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    Senior Member Nijjis's Avatar
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    Can we change rothem, because really... Wouldn't anything be better?

    Here's the too long didn't read version. Change rothems ability to 4SE: Choose one: Duration 1 friendly allies gain +2 attack OR Duration 2 all damage to friendly allies is reduced by 1 this ability can't stack.

    Logan and ter are already kind of gimmicky and unreliable... But maybe there is still hope for rothem? Anyone want to help me come up with ideas? There are just so many things wrong with rothem I don't know where to get started... He's very underwhelming. So this thread may be a work in progress. I don't have the time to flesh the idea out completely, I'm just trying to get the ball rolling and open up a dialogue.

    Compare rothem to zaladar for example. Zal gets 6 damage (provided he has two targets) for 4 SE. Rothem on the other hand needs to have a weapon and 2 allies ready just to net 7 damage at 5 SE yuck. Also when attacking with allies and weapons damage may be dealt in return to your allies and rothem... No Bueno.

    I'm suggesting we keep the +2 attack to friendly allies until start of next turn and replace the weapon half of his ability... The thing is rothem doesn't really want to play weapons... The logistics are troublesome. You have to get the weapon out at the proper time sometimes well I n advance all for 3 damage. If you don't really need a weapon the turn you play it that's a huge burden. So it may be there when you don't need it and not there when you do. The result is rothem has virtually 0 early game value. If you don't have a board established ahead of turn 5-6 its jewelers dream + haste allies or bust, often for subpar value... These are massive constraints.

    So if we use zaladar as a measuring stick 4SE = lightning strike 4CC.

    Rothems +2 attack to allies until the start of your next is a little bit stronger than bloodlust at 3cc. And has potential synergy with battle hardened which gives allies defender! (You like that? in one stroke make two cards relevant )

    The second half of the ability would have great synergy with battle hardened and grave resistance.
    Last edited by Nijjis; 11-19-2017 at 11:12 AM.

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