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  1. #1
    Senior Member Jao's Avatar
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    Bug: Lance vs Lance (Hard)

    I've got Aetherborn Wisp on board with Lay Low to protect it. AI has 10 allies on board. AI Lance is stuck trying to assassinate my wisp. The AI goes and summons Assassination, selects his ally of choice, but when it comes to selecting Aetherborn, ofc it can't be selected because of Lay Low, so the AI cancels Assassination AND tries again. This goes on for 5 minutes before I concede the game.
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    Lead Developer / Designer Gondorian's Avatar
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    Sounds like you completely locked out the AI. It tries really hard to do something each turn instead of just ending turn from doing nothing. (Like a real player!) Give it some meaningless thing to do and it will be happy. Shall we consider this behaviour like the AI rage quitting?

    Seriously though, I can look into it for v3.53.

  3. #3
    Senior Member Jao's Avatar
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    the AI wouldn't even quit, lol. it just kept trying to assassinate my aetherborn.
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  4. #4
    Lead Developer / Designer Gondorian's Avatar
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    Bug: Lance vs Lance (Hard)

    Quote Originally Posted by Jao View Post
    the AI wouldn't even quit, lol. it just kept trying to assassinate my aetherborn.
    Yeah, you triggered it to be a complete jerk. It took a lot of coding to put in such believable personality.

    I'm steadily making it act more like reasonable player.

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