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  1. #1
    Lead Developer / Designer Gondorian's Avatar
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    Potential change to turn time (currently 1 minute + 15 seconds per move)

    For the past five years, Shadow Era turn time has worked as follows:
    * Every turn, you get 1 minute to make your first move.
    * Each move you make adds 15 seconds to the turn clock (not counting sacrifice)

    Would you prefer a default of 45 seconds (which will mean less time to sacrifice) and then still add on 15 seconds per move?

    Would you prefer to retain the default of 60 seconds (same time to sacrifice or be AFK or stall), but drop the time added per move to 10 seconds?

    Or would you prefer something else?

    Please reply below and we can see if we can find consensus or other ideas.

    After a while, I will add a poll based on suggestioned options.

    Thanks in advance for constructive responses!

  2. #2
    Chat Mod Vexmaw's Avatar
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    I personally like the idea of a 45sec turn with 15sec added per action.

    We all should know our own deck/strategy and have a decent idea of the opponent's deck/strategy
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  3. #3
    Senior Member AHSAN022's Avatar
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    Dario K:
    What about to 30 sec for sac and 50 sac for play.if you dont sac in 30 sac your turn is over.
    i really like the idea of Dario K

  4. #4
    Senior Member Kolodi's Avatar
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    2 minutes for all game, timer is active only in your turn, + 15 sec for suc/playing card/attacks

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  5. #5
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    I like the current system. I'm an experienced player but often the time available is not enough to make the best decision. The more new cards the more complicated the game gets. Keep it like this is my opinion!

  6. #6
    Senior Member jonmaciel's Avatar
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    I would think a straight up timer for the entire turn. 2 minutes to play your entire turn would be longer than shadowverse, hearthstone, or pokemon. In QM when the game is late and the opp lost, you have to wait way too long for the game to end after they go AFK from being butthurt. Very NPE.
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  7. #7
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    i dont see a problem with the current system. and there have been a few times when i timed out thinking too hard.

  8. #8
    Senior Member Kolodi's Avatar
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    There may be a time bank. We can reduce time for every turn to like 30sec (extending with user actions). If regular time ends up, bank is activated automatically. There can be 3 minutes in bank, should be enough for some tough decision to make once in a game.
    In this way we can reduce turn timer but still be able to have all time to spend in critical moments when you need to think better.

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  9. #9
    DP Visionary Shadows R Us's Avatar
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    If there was a change, I'd prefer staying at 60 seconds and dropping to 10 seconds per move.
    The Paladin of Punxsutawney
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    Greatness, Reborn

    IGN: BP Shadows R Us

  10. #10
    Senior Member Jao's Avatar
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    To reduce players who like to use up all their time just to annoy their opponents, 1 minute for first move + 15 secs added per move if it was under 50 secs but no time added for moves made past 50 secs. I would also change the way time runs out when the player does not make any moves at all. per turn that the player makes no move, reduce the clock timer by 15 secs.

    this is assuming i am correct in my understanding that every turn, you have a fresh 60 secs + 15 for every move made after 1st turn. so T1 60 secs, T2 75 secs, T3 90 secs, and so on... (set up that way, the turn timer gets longer as the game goes on)
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