Problem with your statement is that we have all the cards for this set at this point and this deck has been dominant for at least the last 3 months... so, yeah, your requirements have been met :P
The biggest issue with this deck is that everything within it is tailored to win in a very certain way almost in line with a solo deck.
Glimmer - A decent card that actually helps with what its name says, that last dig to find something to save your butt! It is meant to give you a chance but at a large cost of losing 2 of 3 cards. I better draw what I need or else... what a waste. However, Sosilo turns the terrible downside of this card into the best draw card in the game allowing you to sculpt your hand by possibly going through 5 cards for 2cc.
Knight of Unaxio - A good card with strong base statistics. The card will become stronger for you but you have to lose a card! Ouch... however, Sosilo comes in and now that large downside of sacrificing a card to get that pump of +2/1 is a 0cc card draw and buff.
Aetherborn Wisp - A card with average stats that has a mechanic allowing it to grow by sacrificing your hand. Again, another card with great growth compensated by you having to thin your options. However, Sosilo is dropped and now every option that you remove from your hand buffs this ally BUT!!! your hand is restored!!!
Moment of Acquiescence - Honestly, I feel this card has always been a problem and this is not my first time saying so on the forums. 1cc and you are able to disable and possibly cause 2 damage for three turns AND you get draw from it? Besides the fact that disable is one of the strongest negative effects in the game, the extra draw makes this card absolutely ridiculous. Oh yeah, Sosilo arrives and booya! Disable and draw a card...
The common issue here is Sosilo. Unfotunatley,
Lance is able to utilize this better than most other Hero's due to his previous stock of abilities. So, while the location is not necessarily the problem, It is much better to reduce the effectiveness of the location and leave
Lance alone. It is not the first time a hero ruined something for everyone.
Baduruu did it with
Wulven Tactician
My feeling is that the Location should not provide more than 2 cards drawn per turn. It is a free draw engine that is easy to activate but only able to fully abuse by
Lance. That makes the location the issue and where our focus should be. T5 is not enough imo and will do little to slow this deck. It is not when the location comes into play really but the positive effect you get once it is in play.
I do not think either of the allies really need to have any changes. Knight and Wisp are decent allies that only seem too much in this particular deck. So my sole focus is really on the location and maybe Moment.
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