Tidal wave is easily more predictable, Tidal Wave is only going to come out based on board control and mc is going to come every match reguardless of board control. You bring up Tidal Wave and Blood Frenzy but both those have collateral damage and MC is totally one sided.
A cost of 5 is a far justification for the lack of restrictions this spell has. Bigger they are, Harder they fall cost 4, have reqs, restrictions, no free targeting, and do 0 direct damage. Winthill Sentinal cost 4 to summon and 2 more for ability and is restricted to cost of 3 or less. Dragons Tooth cost 6, only good on 5+ and does 0 direct dmg. The hero cost 4 se and is restricted to 4 or less, does 0 direct damage. So for the cost of 4 you dont get unrestricted targeting or any direct damage but for 1 extra resource Elementals get to add both.
Not a single logical response other than it cost 5? Elementals need it because they are elemental? MC compared to any other similar or semi similar spell is hands down the most OP. Amber, if you understood anything at all about balance you would know that spells have to be on the same scale to achieve balance. When 1 spell like MC is way off the scale then how is that balance? Mind Control needs to be on the same scale as the rest of the spells and thier is no reasonable explanation of why it shouldnt be. Why not increase fireball to 5 cost and let mages autokill an ally everytime they mashed your hero for 4 dmg? Atleast MC wouldnt be on a scale by itself anymore.
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