If it survives another turn, Assume Command can spare it from T-mog, as well....
If it survives another turn, Assume Command can spare it from T-mog, as well....
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Except Steadfast doesn't prevent Transmogrification Curse, because the ally never leaves the field, just becomes a different card type.Originally Posted by a player
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Too expensive. One Sinkhole solves this
I milled fat Garth with rush Loest. Twice.
I stalled Moonstaller with Rothem.
I played Ter with monopoly cards and 4x toll bridge and managed to win a tournament.
I cast Portal and Kris in one turn and lived to tell the tale.
After testing, I feel that Timelord is a bit op
Suggested change (either one)
1. ability cost increased to 3se
2. remove haste
3. make it unique
4. change to 6hp
1st ability to 3se and or unique.I compare timelord with viska.They both have haste.Viska is unique and dont have 2nd ability.Timelord isnt unique and have 2nd ability that should cost enough to justified him to not be unique.Btw after few testings i still think that 1on1 viska is better.
After some games on the test server here are my initial thoughts.
Timelord needs to be either unique or ability increased to 3se. At current state he is too strong for cost.
Legendaries Kion and Vull - their secondary ability shouldn't apply to them. They are very strong as is.
Layarian Sentinel - attack while defending should be reduced to 2 as others have suggested.
Winged Redeemer - stats seem bit underwhelming. Would like to Attack increased to 3.
Dark Riding Hood - great card. Fine as is.
Layarian knight - Best 2cc. Very hard to kill. As others suggested damage reduction not apply to heroes.
Phaedon Barbarian - very strong. Especially in baduruu or heroes that can kill twice per turn. Should limit to being readied once per turn or made unique.
Phaedon commander - seems fine. Would have liked this to have ravager alignment.
Last edited by phillipw123; 11-19-2017 at 05:36 AM.
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Huge thanks to all who gave feedback here, whether they played on the Test Server or not.
The 13 cards have now been finalised and v3.52 live release builds are underway. I'll make a new thread later tonight to cover them all again in the final forms for v3.52 and rename this one to Preview of New Campaign Cards ...
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The new thread with the finalised versions of the new 13 campaign cards is here:
http://www.shadowera.com/showthread....Cards-in-v3-52
I'll close this now so discussion can be about the released versions.
Thanks again to all who gave feedback.
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