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View Poll Results: Would you like Skervox changed or left alone?

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  • CHANGE - Only disable up to 2 target opposing allies (rest stays same)

    28 44.44%
  • LEAVE - Disables all opposing allies

    35 55.56%
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  1. #1
    Lead Developer / Designer Gondorian's Avatar
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    Preview of Some Balance Changes for 3.52

    Hi all.

    This is a subset of changes coming in 3.52. We're sharing these in advance of the others because of how they relate to the "stall" deck discussion that has been going on recently.


    Skervox - Ability changed to "4SE: Up to 2 target opposing allies are disabled for 1 turn, all opposing allies are poisoned, and friendly Hunter allies have +1 attack until the start of your next turn."


    Sorcerer of Endia - Ability changed to "0: If a player controls at least 3 items and/or abilities, you may exile one of them and Sorcerer of Endia is returned to your hand at the end of the turn."


    Rapacious Vermin - Ability changed to "Sustain: 1HP. 2: If a player controls at least 3 items and/or abilities, you may destroy one of them and Rapacious Vermin takes 1 damage."


    Loom of Fate - Casting cost increased to 2cc (from 1cc). Durability set to 3 durability. Ability changed to "1D: All players draw a card."


    The biggest changes are obviously to Sorcerer of Endia and Rapacious Vermin. Please read them carefully before replying! The intention is to make them more useful than the current versions without being so oppressive and powerful as the pre-nerf on-summon versions that looked for only 3 relevant cards.

    As always, your constructive feedback is welcomed!


    EDIT: The change to Ythan to ignore hidden as well has been removed. It is waaaay too complicated to code and will require about 300 file changes. Seriously! Not worth the time and risk of bugs.

    EDIT2: Based on Feedback so far, I've made a poll to find out whether people think Skervox should change or not. Whichever choice wins the poll will be used for 3.52 (though it may still change in future).

  2. #2
    Senior Member A1 NatsuDragneel's Avatar
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    Isnt skervox nerfed too much now ???? .

    Since it only disable 2 ally . Why don't you make it 3SE .

  3. #3
    Senior Member Offspring's Avatar
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    Why nerfing Skervox, when vermin and SoE are back?
    We had basically just one or two buildings really being played on skervox last season, now he will probably die...

    Btw vermin looks nice and well balanced now
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  4. #4
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    Yea, 3dy is too strong, he needs a nerf.
    All 5 changes are pointed at me.
    Thanks.

  5. #5
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    yep 3dy is stronger than burnout
    his slevox with 340rating scared people like crying babies

  6. #6
    Senior Member Offspring's Avatar
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    R. I. P. Skervox... I know ppl hate stall decks but all other changes already do enough to balance meta.

    Everything else is ok, but please dont kill a hero.
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  7. #7
    Chat Mod Ross013's Avatar
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    Quote Originally Posted by Master RJ View Post
    Why nerfing Skervox, when vermin and SoE are back?
    We had basically just one or two buildings really being played on skervox last season, now he will probably die...

    Btw vermin looks nice and well balanced now
    We had a long discussion about what makes skervox tick and what makes it difficult to fight through all the things the stall variant throws at you. One of the biggest things was the fully disabled board state where he is able to keep his shadow energy up enough to use it multiple turns in a row. Obviously we didn't want to strip that away completely, so the new version requires you to be a bit more selective with the hero ability, and allows players to apply more pressure when facing it (although it's likely to still be a bit gross if you pop it multiple turns in a row)
    As for the cost, it remains at 4SE for now because of the extra bits that his ability does, wether or not this needs in future will be reflected when the changes go live


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  8. #8

  9. #9
    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by phillipw123 View Post
    Sorcerer of Endia looks over powered. It will destroy all warriors
    Please can you elaborate?

  10. #10
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    Quote Originally Posted by phillipw123 View Post
    Sorcerer of Endia looks over powered. It will destroy all warriors
    I agree, it gets reloaded into their hand to use again next time another item or ability is dropped
    Last edited by Dvsklown; 11-08-2017 at 10:54 AM.

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