Originally Posted by
Fenelon
Solution to limit stall : boost ravager and make them a strong tribe (I don't say that because I love them).
For example :
2cc shadow artifact : If your opponent controls at least 4 items/abilities, friendly ravagers allies can use their ability the turn they are summonend
That artefact is mainly to allow to use Demolitionnist ability without risking him to be killed before. Sometimes, destroying just a rain delay at the good moment can give you the win.
4cc Ravager ally Summon ability : if you control a ravager ally, destroy an ability or an item with cost 2 or less"
First I was thinking that allow could destroy ability or item of cost 3 or less but I think it would be very OP (remove BF for exemple), so 2 can be fine. The synergy with Cleric can be very nice. But if we limit cost of card destroyed to be 2 or less, he can't target Crucible.
I think if we are creative we can find a lot of way to have card of synergy that can help to make games against stall less NPE. But we have work to do!
Bookmarks