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Thread: Dragon's Tooth

  1. #11
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    personally, i think its underpowered. it is very rare to get more than 1 use out of it before its gone and when you do get more than 1 use out of it, you were winning anyway and it was just a win more card then.
    Last edited by BlastMan; 11-09-2017 at 02:07 AM.

  2. #12
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    I think it needs a 3+ shadow energy cost. Combined with the hero that auto kills 4 and under it is brutal. Add all the crippling blows into that and it can be hard to score any hits to break down the durability. Even if you have item destruction card wars can usually replace or recall weapons easily with reserve weapon and rosecult. A cost of 3se would still be cheap for that ability so it would still be very good but a lot less exploitable by the 1 hero.

  3. #13
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    Quote Originally Posted by Isaria View Post
    I think it needs a 3+ shadow energy cost. Combined with the hero that auto kills 4 and under it is brutal. Add all the crippling blows into that and it can be hard to score any hits to break down the durability. Even if you have item destruction card wars can usually replace or recall weapons easily with reserve weapon and rosecult. A cost of 3se would still be cheap for that ability so it would still be very good but a lot less exploitable by the 1 hero.
    There is nothig wrong or needing to be changed. If anything its underpowered.

  4. #14
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    This is supposed to be a strategy game and all the autokill bs is making it look more like go fish.

  5. #15
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    the strategy starts with the deck building. you using Ley Line Nexus or any item destruction?

  6. #16
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    Even with item destruction it can easily be recalled from the graveyard and potentially be used every turn. Combined with Skullcrusher the entire board is covered by autokill. If it had a SE cost it would limit how many turns in a row it could be used and it would prevent Skullcrusher from being able to cover so much of the board with autokill.

  7. #17
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    Quote Originally Posted by Isaria View Post
    Even with item destruction it can easily be recalled from the graveyard and potentially be used every turn. Combined with Skullcrusher the entire board is covered by autokill. If it had a SE cost it would limit how many turns in a row it could be used and it would prevent Skullcrusher from being able to cover so much of the board with autokill.
    Spam lower cost allies. Use your own weapon to bring it down.

  8. #18
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    If this card is hurting you so regularly, then your deck is imbalanced, you should have plenty of other options other than 5+ costing allies. With a wide variety of cards in your deck, you should be able to maneuver past this card.

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