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  1. #1
    Member code cube's Avatar
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    Lightbulb Underworld - new class idea

    Hello everyone! Today I have a new class concept. Down below you'll find the underworld cards. If you like what you see, I also have a class I made know as the Marines. This class is not as finished as the Marines (I run out of ideas) and a little messy, but the concept is still there. Let me know what you think.

    Link to all cards:
    https://drive.google.com/open?id=0B3...VFSVkhnVm1rX1U

    Some cards from the set:

    Underworld monarch.jpg

    Underworld Spirit.jpg
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    Last edited by code cube; 10-10-2017 at 01:46 AM.
    code cube
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  2. #2
    Senior Member Buqs's Avatar
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    so what is benefit of having an ally as an attachment?


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  3. #3
    Member code cube's Avatar
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    Quote Originally Posted by Buqs View Post
    so what is benefit of having an ally as an attachment?


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    Did you read the allies in the link?
    Last edited by code cube; 10-10-2017 at 01:29 AM.
    code cube
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  4. #4
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    Quote Originally Posted by code cube View Post
    Did you read the allies in the link?
    I don't know how competitively you play card games, but as a general rule using attachments is a bad idea. Unless they give a really, REALLY broken bonus or a decent bonus by like turn two, three, or earlier and make your opponent unable to keep pace with you the -2 (or more) in card advantage is simply to much for when the ally is eventually dealt with. What this would be adding here is kind of nice in terms of flavor and variety, but it presents more issues for balancing, production, and jank cards then it's honestly worth in my opinion. It should also be mentioned here that it is incredibly difficult to make these types of archetypes without breaking them and making them absurdly over powered if one would be trying to make them playable.

  5. #5
    Member code cube's Avatar
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    Quote Originally Posted by EdgeAce View Post
    I don't know how competitively you play card games, but as a general rule using attachments is a bad idea. Unless they give a really, REALLY broken bonus or a decent bonus by like turn two, three, or earlier and make your opponent unable to keep pace with you the -2 (or more) in card advantage is simply to much for when the ally is eventually dealt with. What this would be adding here is kind of nice in terms of flavor and variety, but it presents more issues for balancing, production, and jank cards then it's honestly worth in my opinion. It should also be mentioned here that it is incredibly difficult to make these types of archetypes without breaking them and making them absurdly over powered if one would be trying to make them playable.
    Well, I tried at least.
    code cube
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  6. #6
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    No no it's fine man, its a good idea, and if you came up with this you can probably come up with many other good ideas. No one here is to discourage you, only to give feed back. Your alright ^w^

  7. #7
    Member code cube's Avatar
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    Quote Originally Posted by EdgeAce View Post
    No no it's fine man, its a good idea, and if you came up with this you can probably come up with many other good ideas. No one here is to discourage you, only to give feed back. Your alright ^w^
    Sure! I did do the marine class. If you didn't see it.
    code cube
    Master of the Ythan Redthorn deck
    "Do not underestimate the determination of a quite man"

    Unshakable Champion of Strategy
    Warrior of the Blue Phoenix
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