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  1. #11
    Devoted Fan Gondorian's Avatar
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    Quote Originally Posted by Christopher M Turro View Post
    For Rewards, For the most part the random foils have for me turned out to be cards that I would not use in any of my decks. To remedy that how about alternative art foil cards or maybe even cards that are not in the merchant like Colossus Scourge. In regards to the Star levels, I would suggest in addition to harder starting points how about something like for 2 stars you must win without playing a certain type of card like weapons or armor, or win without playing 4 allies. The reason for this is what I have come to realize is in order to win those 2-3 star levels all you have to have is a bigger deck size. You have all these end game result where it says how many allies played or took 100 damage and use those to incorporate into your star levels. I understand you want Shadow Era to be unique and all but maybe incorporating a few ideas from other games would be beneficial like games MTG puzzle quest.
    Is bigger deck all you need? If the set-up is right, you will need consistently to get key cards to not die from the outset, so how does going big help with that? Also, if we improve decks as mentioned above then surely some would be more menacing that you can't simply outlast with big deck.

    Having said all that, what you suggest would be good (thanks!), but it's a more sophisticated client change that will use up development budget, which needs to be steered to other things at the moment.

  2. #12
    Senior Member Veles's Avatar
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    I've finished all human map 1 hard missions, so they are def beatable. Most of them can be done with some kind of stall deck, depending on the class. Most challenging were Moonstalker and Darkclaw that start with 2 pack wolves and he has more of them so they can rush you down pretty fast.

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  3. #13
    Senior Member Veles's Avatar
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    Here Be Elementalis

    1x Elemantalis

    3x Brutalis
    3x Carniboar
    4x Infernal Gargoyle
    4x Bad Wolf
    3x DMT
    4x Belladonna
    4x Plasma Behemoth

    4x Here Be Monsters
    4x Mind Control
    3x Sacrificial Lamb *
    2x Sever Ties *
    2x Ley Line Nexus *

    thread: http://www.shadowera.com/showthread....Be-Elemantalis!
    Harder: Have some allies on the board at the start of the game

    Design Team Leader

    Check out this thread for some awesome articles and guides.

    “Let the future tell the truth, and evaluate each one according to his work and accomplishments. The present is theirs; the future, for which I have really worked, is mine”
    ― Nikola Tesla




  4. #14
    Senior Member Veles's Avatar
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    Portal Maj

    Hero: Majiya

    Allies (19):
    4x Brutalis
    4x Infernal Gargoyle
    2x Bad Wolf
    3x Death Mage Thaddeus
    3x Belladonna
    3x Shadow Knight

    Abilities (17):
    2x Sacrificial Lamb
    4x Fireball
    4x Lightning Strike
    3x Portal
    2x Acid Jet
    2x Supernova

    Items (3):
    3x Tome of Knowledge

    = 40 cards ~ 7240g

    Harder: Start with some allies in play

    Design Team Leader

    Check out this thread for some awesome articles and guides.

    “Let the future tell the truth, and evaluate each one according to his work and accomplishments. The present is theirs; the future, for which I have really worked, is mine”
    ― Nikola Tesla




  5. #15
    Senior Member Buqs's Avatar
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    Help us to improve the 2-star and 3-star missions for great rewards!

    1 x Gravebone

    4 x Brutalis
    4 x Infernal Gargoyle
    3 x DMT
    2 x Deathbone
    3 x Plasma Behemoth
    2 x Molten Destroyer
    1 x Shadow Font
    2 x Bloodlust
    3 x Fireball
    3 x Lightning Strike
    2 x Supernova
    2 x Clinging Webs
    2 x Tome of Knowledge
    3 x Sacrificial Lamb
    2 x Acid Jet
    2 x Dagger of Unmaking

    40 cards + hero

    2 star - start with ToK and 1 Deathbone in play
    3 star - start with ToK and 1 Gargoyle and 1 Deathbone in play (1 Plasma Behemoth in graveyard)


    —-



    Gravebone x1

    Allies (21):
    Carniboar x4
    Death Mage Thaddeus x3
    Bad Wolf x4
    Belladonna x4
    Molten Destroyer x4
    Olgoth x2

    Items/Abilities (17):
    Fireball x4
    Portal x3
    Supernova x2
    Sacrificial Lamb x2
    Tome of Knowledge x3
    Shriek x2
    Sever Ties x2

    Weapons/Armor (3):
    Dagger of Unmasking x3

    2 Star - start with ToK and Portal
    3 Star - start with Tok, portal and 1 Bad Wolf in play (Ogloth in graveyard)


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    EveryThing Changes

    "The difference between the possible and the impossible lies within a persons determination" -- Tommy Lasorda

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  6. #16
    Senior Member Buqs's Avatar
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    here is iclipise world championship zhanna from cotc

    Zhanna - 42 cards (Hero included)

    Allies - 18
    4x Jasmine Rosecult
    3x Aldon the Brave
    4x Tainted Oracle
    4x Raven Wildheart
    3x Aeon Stormcaller

    Abilities - 17
    4x Healing Touch
    4x Tidal Wave
    4x Focused Prayer
    1x Resurrection

    4x Retreat

    Weapons/Armors - 6
    4x Wizent's Staff
    2x King's Pride

    not sure of 2/3 starting cards though



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    EveryThing Changes

    "The difference between the possible and the impossible lies within a persons determination" -- Tommy Lasorda

    Check out my decks and others at Shadowera.net. Shadowera's #1 Super Fan Site!



  7. #17
    Senior Member Buqs's Avatar
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    Elementalis x1

    Allies (21)
    Carni x4
    Dmt x3
    Gargoyle x4
    Bella x3
    Md x4
    Sk x3

    Items/Abilities (18)
    Mc x4
    Feedback x3
    Bloodlust x3
    Bad Santa x4
    Sac Lamb x2
    Shriek x2

    star 2 - start Gargoyle
    star 3 - start carniboar and gargoyle



    Sent from my iPhone using Tapatalk Pro
    EveryThing Changes

    "The difference between the possible and the impossible lies within a persons determination" -- Tommy Lasorda

    Check out my decks and others at Shadowera.net. Shadowera's #1 Super Fan Site!



  8. #18
    Senior Member tolerance's Avatar
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    Would the cp cards be used besides cotc to build deck?

    I think one action can be done to improve the campaign experience is reducing the map without opposing hero to 1

  9. #19
    Devoted Fan Gondorian's Avatar
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    Quote Originally Posted by tolerance View Post
    Would the cp cards be used besides cotc to build deck?

    I think one action can be done to improve the campaign experience is reducing the map without opposing hero to 1
    Those first 3 missions are meant to be introducing players to basics of the game like combat and card effects and the story is based around there being no hero yet. It's also a chance to see what's in your own deck and what it does immediately after getting it (no trip to deckbuilder). For some people that's going to be too easy and boring, I agree, but for others it works. Hopefully we help more people than we turn off ...

    As a compromise, we only did 10/32 heroes this way (the ones you can start off with for free). But what we can do to improve it without breaking the story, where there is no hero yet, is add other non-ally cards onto the board of 2-star and 3-star (providing they make sense with no hero). Suggestions welcomed on which cards to add! We can also make 1-star easier so it's over more quickly and you can get onto mission 4.

  10. #20
    Devoted Fan Gondorian's Avatar
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    Quote Originally Posted by tolerance View Post
    Would the cp cards be used besides cotc to build deck?
    OK. I'll update the constraints for that.

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