With carefully designed quests who can guide the player base to use some classes or heroes the game will have a richer and ever changing meta at lower leves, so new players will face and use more heroes and decks.
The rewards can be, depended from the difficulty of the quest, from sc and foils to some amount of gold.
Sort term and longer term quests is ideal to coexist. Eg a random daily and a weekly one that enhances variety.
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How about we wait one month so players don't get screwed? I've been playing fun and new decks just messing around for a month. And now my rating is going to reflect that forever??????? Seeing how it's the basis of the new system, should be started fairly.
For very new players it might be initially because they want to unlock some new cards. In middle-long term it isnt, it lacks a tangible goal. I like the suggestions fo the previous posters, imo you need smth that makes it worth it to log in and play some matches on a daily basis. Daily quests would be a good idea for that, you could also utilize a probability system like "there is a foil in every 10th daily chest". That motivates people with a tangible goal to play some games daily. Most people enjoy working towards a goal, not simply aimlessly playing and get fixed amount of Gold/Exp, that gets stale after a while.
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Thanks for all the feedback.
I have some updates for people.
1. I've just confirmed you can do Unrated matches just by creating a Custom Match with no password (it automatically pairs two people who do this and you can see the other person waiting), so that should be the way to test out decks risk-free with automatic pairing if you don't want to line one up via the Global Chat or Telegram or some other means.
2. The Ratings will need to be reset one last time with everyone aware of this new system going forwards.
I'll update the OP to mention these things.
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