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  1. #11
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    Quote Originally Posted by LeonTheBarbarian View Post
    I second all Veles's comments on your cards as well as Tolerance's and Spartan ones also. I think that you ve made very nice and interesting cards with well matching flavor texts, however only very few of them I see as being able to fit SE. First of all your whole tribe seems extremly stally and board locking and community already got issues with stall. But for Accusality Engine (a great card, I d like to see it ingame as it stands now), all your abilities and weapon seem very OP. The location is very bad imo - farthering board locking by the tribe. Most allies (especially acting together as tribe) serve only board locking purpose, without much finisher traits which is very bad in terms of their design and also current game mechanics (board locking is generally considered detrimental to tcg game experience and SE seems very wary of that).
    I didn't actually know that... Thanks for your input.
    I'm rather new TCG (okay I have been playing this one on and off for a few years now, but I'm so casual that I might as well be a noob) so forgive me when I ask.
    What is the difference between game stalling and game controlling?

    Quote Originally Posted by LeonTheBarbarian View Post
    Desperate Time Thief, a very interesting card idea as it is, is too OP by far for its cost and what it could do - effectively it nihilates whole offensive attachment usage by opponents at no costs (and offensive attachments are already very tricky and risky to use).
    Perhaps it could only work on attachments that you control?

    Quote Originally Posted by LeonTheBarbarian View Post
    Time Beast ability makes no sense - why bounce back ally that you can kill? To give opponent more cards choices to resource?
    Well for one thing is synergises beautifully with qillish world gate by stuffing more cards into your opponents hands so that you can bring them ever closer to exhausting their deck.

    Quote Originally Posted by LeonTheBarbarian View Post
    I believe the Time jumping Tourist is very interesting idea and could possibly be incorporated to SE straightaway (Electric attack questionable but why not..).
    ^.^

    Quote Originally Posted by LeonTheBarbarian View Post
    The Magnetic sth 5cc card is very interesting but could possibly be too OP and board locking (and it sure is in conjungction with rest of tribe).
    Perhaps a cost increase would suit it then?

    Quote Originally Posted by LeonTheBarbarian View Post
    Master Necromancer is very cool and could possibly be taken to game as it stands now (mind there exist some ice immune allies already, which is for the better imo and will add more flavor to game).
    Yeah I like that one too. (assuming your talking about the chronomancer ofc

    Quote Originally Posted by LeonTheBarbarian View Post
    I like the idea (and art) of Vigilante Timekeeper. It has very interesting ability as it stands now, though it would possibly be better if it affected just first ally to be cast (still I have big doubts on how valid would this card fit SE and if its cc cost is right; but the overall idea I like very much). The Time Enforcer is probably too strong version of this for its cost (and its art style, like many other of your cards, although very nice, probably doesn t fit SE theme but some Space Opera game).
    I don't see why you think the enforcer is the OP one?
    Sure it would be good against some pesky cards like eternal troll, dreadclaw totem, or reactorary but when compared to the vigilante its ability is rather neich.

    Quote Originally Posted by LeonTheBarbarian View Post
    The Field Medic is very nice and could probably be incorporated into SE as it stands now (after rethinking his Class/Faction affinities obviously; graphically-wise I d say it could this time fit SE "magica/Aldmor" register of game themes).
    Ah... Thanks I think?

    Quote Originally Posted by LeonTheBarbarian View Post
    Anyway, some great effort on your side man. Congratulations on pulling it off. Sincerely hope some of your propostions I said I like could actually make it into SE.
    Thank you for your support and critique!

  2. #12
    Senior Member Veles's Avatar
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    [QUOTE=Questdoer;604843]Actually there is! But for whatever reason it's all small and distorted so I just made my own.
    If you want I could put them in a folder and give them to other people to play around with.


    It would be awesome if you posted your template. I also remembered old one being bad.
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  3. #13
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    Quote Originally Posted by Veles View Post
    It would be awesome if you posted your template. I also remembered old one being bad.
    Okay, here is the link- http://www.shadowera.com/showthread....974#post604974

  4. #14
    DP Visionary Demnchi's Avatar
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    Quote Originally Posted by Questdoer View Post
    What is the difference between game stalling and game controlling?
    The main difference is purpose. Game controlling is about making sure you're in control of whats happening to further your win condition while preventing your opponent's. Stalling does the same thing, but not toward any win condition. They just keep controlling with the only goal in mind to limit options until they run out. Even though that in itself could be considered a win condition, its typically non-interactive and unfun, which is its real problem.

    I haven't had time to read through all your cards yet, so I don't know how much they apply to stall or not. But I thought I'd at least answer this question real fast.
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