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    "Ter Adun - the Barbarian Warlord"

    This is a (quite heavily modified) iteration of a deck I took to 1/4 finals of the no. 1 Wildcard tournament of 2016. The deck has as far as I can remember started as Buqs Ter Adun "Break Dancing" deck and evolved to adapt to the meta for all this time so it s pretty much a different deck now. The deck usually gets to 290-310 rating and stays there (although I usually don t play some super high volume of games). I believe this is probably as close to dispatching with some problems found in the current meta for this type of Ter Adun Ravager decks (http://www.shadowera.com/showthread....462#post603462) as it could get. The deck is very fun to play though and usually eats stall decks alive.

    "Ter Adun - the Barbarian Warlord":

    4x Spitfire Hound
    1x Feasterling
    1x Yari Spearman
    4x Ravager Zealot
    3x Murderous Hulk
    2x Thriss Demolitionist
    3x Crippling Blow
    1x Meltdown/Wild Berserker (didn t yet decided)
    3x Ellos Resolve
    2x Sinkhole
    1x Shield Bash
    4x Blood Frenzy
    1x Nocturnal Advantage
    1x Enrage
    1x Rampage
    1x Obelisk of Echoes
    2x Crown of Ages
    4x Thriss Assault Plinth
    4x Thriss Crucible
    1x Spectral Sabre

    Mind - one of the combos for retaking board is Hulk/Demolitionist + Ellos Resolve. At t5 (or 5 res) best works Crucible + Spitfire Hound combo - so best is to provide for that from starting hand (cast all from hand usually is for situations of most fierce fight for board). Don t hesitate to destroy Assault Plinth when it s neccessary (that s why there s 4 copies), although I find it gives best results when player manages to keep it (gives super att amp, usually needed to keep disposing opponent ally threats - especially that you re able to haste in plenty allies). Ofc always try collecting cards for destroying Thriss Crucible although this could be tricky sometimes. Not a rule but almost always good setting Bf t3 or ASAP unless board position is more important. The deck requires very careful planning and saccing decisions (Crown and Assault Plinth copies work interchangeably at start of games here depending what you think you ll need more but needs extra caution not to sac too many and make some provisions if you loose your artifacts, spare Bf usually also being the usual sac food although not always). It is not uncommon to win games when you re behind with up to 3 allies at start of games so often you allow your opponent some board presence and set up yourself but this also needs reasonable caution (if you have Sinkhole at starting hand to exile opp 2 drop, you should probably do it instead of setting up Crown, lol). Also takes great expertise what of your items to destroy and how to do it (it s a valid trick to destroy your Bf if you can provide for 2nd one, although it s a very tempo-costly trick usually).

    Enjoy, all comments welcome.
    Last edited by LeonTheBarbarian; 09-10-2017 at 01:33 PM.

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