Last edited by qaz92zaq; 09-05-2017 at 02:28 AM.
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Like I've said before, I'd rather see other 2cc allies buffed closer to their level. What if Harbinger was changed back how he was (gaining +1 health if he discards an ally)? What if Champion of Irum was changed backed to what he was before (not having a cap on his boost)? If we said Feasterling and Bandit were the basis of how we balance 2cc allies rather than saying Puwen and Brutalis are the basis, we'd have a lot more interesting and useful early allies.
Rather than asking "why are people using bandit and feasterling so much" I instead ask "why aren't other 2cc allies used more"? What I find is that other 2cc allies were used more until they were nerfed.
I think shadows have a way better early game atm, don't they?
They have better ping options against masked Bandit, as well as Feasterling.
@Burn Your argument confirms my worries. Masked Bandit & Feasterling > every other 2cc.
I don't think that healthy to the variety of the game, and therefore should be changed. It may be true that the early game kind of is balanced, but as well as that it has become stale, and I don't enjoy starting every game in almost the same way.
I'm proposing a nerf for those two cards instead of a buff to other cards, because I think most other 2cc allies are currently at the perfect state. Karash or CoL exactly fullfilled their role in DP, sf even added Tribe choices and wonderful cards such as Yari Bladedancer. This was welcome variety and you almost never knew which ally to expect, different to what it is now. An additional reason not to buff 2cc allies even further is that this would essentially nerf all late game/control decks that couldn't keep up with the early pressure, making late game allies as well as abilities weaker.
In my opinion 2cc allies should not be able to determine the board control into the middle game, like feasterling did, as well as Masked Bandit does against Humans at the moment.
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Cmon, its not like that there is no come back if your opponent starts first and play feastering or bandit on turn 2 then its all over. There are games when i was starting second and my opponent had the board with 3 allies on turn4 and i still won [bp vince serena vs me banebow].
We all know that luck and mus are determinant factors of winning in a card game
Your ability to craft a deck is another one: if u always build your deck like u are going first, ofc your won't have any answer when u play second in a match. Sinkhole cb trap seductress are a few examples
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Warrior of the Blue Phoenix
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I think Feasterling is ok due to the 3hp but Bandit seems more of a problem to me.
Idk what's the best way to make him balanced.
a) if you make him killed at the end of the turn if damaged?
b) give him meek?
c) 1/4 with +1 attack if you control another Outlaw ally?
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