So I've recently seen that Masked Bandit as well as Feasterling dominate the choices for 2cc allies outside of tribe decks. That's why I have a suggestion to balance both.
Feasterling: 2/3
0cc: Feasterling takes 2 Damage and has +1 attack until the end of your turn.
This still gives Feasterling the strong turn 2 going first, but the board afterwards isn't that overwhelming anymore. On top of that it fits the flavor of Ravagers even better, because they usually hurt themselves to gain an advantage.
Masked Bandit - 2/4
When Masked bandit has 2 or less health at the start of your turn it's shuffled back into it's owner's deck.
Balances the difference between shadow and human, because shadows have better ping options (krygon, dmt), how I think it should be for neutral allies.
This still gives a very durable ally on turn 2, but gives the oppenent the option to take 2 damage on his ally in return of dealing with the ally.
Alright so these are my suggested changes, I'm open for discussion.
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