going 2nd. bandit gets hit, t3 you have nothing. it literally makes it useless. even worse than any other t2 allies, which can actually survive non feaster starts
going 2nd. bandit gets hit, t3 you have nothing. it literally makes it useless. even worse than any other t2 allies, which can actually survive non feaster starts
I would also like to hear the reasoning for nerfing the only card that can stop the super oppressive t2 feaster going first play, but not saying a word about op feaster
Masked bandit is the best t2 ally for humans and it's the perfect counter to feastering. Bandit is fine, far from opness, thanks to DT for creating such a good card like bandit for the balancing
Yeah Fordfff, if we continue to listen to mindy and kylt, we would be back to brutalis and puwen soon. Imo people are gone coz you guys keep calling nerf to good cards like vermin, SoE or spirit shuriken. Thanks guys
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Hmmm, yeah be useless with that change. And Feasterling actually is quite a bit more annoying IMO.
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Another example to explain how it is balanced;
Feastering alone cannot kill bandit. Shadow heros need DMT, Krygon or ability in turn 3 to deal with bandit
Bandit alone cannot kill feastering. Human heros need aldon, ffm or ability in turn 3 to deal with feastering
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People who like op cards may come back when there are new ones. People who don't like power creep never come back once it starts.
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Ofc he isnt op and im always against nerf/buffs in SE because we allways have community nerfs decision and thats allways a very subjective.
Feasterling can't kill bandit and bandit can't kill feaserling without other supports .so they both are already balanced .
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Why should a neutral card be stronger than faction cards?
Now to the current card:
Currently going second this card survives all human 2-3 cc combo which is huge. Even when you attack it once with your 2cc ally it will stay on the board to take it out. No other 2cc does that.
And saying that when you have to shuffle it back on the start of your turn makes it useless is not true.
Even if you shuffle it back at the start of your turn the bandit will have dealt 2 damage against all human 2-3 cc combos, which allows ffm or krygon for example to take the 2cc out.
Imo it's currently just too strong for board control. Feasterling at least has a minor drawback for controlling the board, masked bandit currently has none
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