What I'm hearing is that Masked Bandit and Feasterling have created some new openings to be aware of and deal with. Before them, you could much more easily predict what's coming in those early turns.
There are still all the other potential openings you can go for and all the other non-ally things you can do in early turns.
I know I could be viewed as biased, but I think it's good for the game to expand the options in early turns.
I also think that popularity of Bandit does not break the game because he is not going to win anything on his own. You still have all the different heroes and main strategies at play.
But I will certainly pull lots of stats from our slave server, Ogloth, this weekend and try to slot in more games myself and watch more games. (I just played two good ones - look me up as Gondorian.) My phone is good enough to run the game now and I have lots of mobile data allowance, so I can be in the app when out and about
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Last edited by Gondorian; 09-01-2017 at 10:27 AM.
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You forget the part that you can't attack an ally with bandit without another dmg source softening the opposition up first, because if it gets dmg on your turn, it becomes a worse sinkhole that doesn't even kill a 2cc ally.
So we have an "overpowered" 2/4, that goes away from a dmt ping for example and you can't attack with it alone for good results.
Sinkhole. Now your mine. Crippling blow. Literally any damage source. Ironhide karash.
There are options. If more people realise it and start using these options, the less other things get used, and thus the meta changes. This is the law of tcg, as written by the Lord RNGesus
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Ross014 - Intrepid Learner of Secrets
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I'm an experienced (qm and tournament) player and I think that Bandit was a great addition. It's available to all and it's a very solid t2 drop but far from being OP. When I play shadow I usually find Feasterling better. I think that the addition of this card has taken the early game in a more balanced direction as now all factions have accessibility to at least one solid 2 CC ally. I agree with Gondorian's view 100%.
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I agree that Masked Bandit is fine. Its become a good staple but it cant really kill anything on its own.
When you see him played just be prepared.
You should build your deck more towards taking board control turn 2/3 if he's giving you a problem. Just ping him for one dmg somehow and he's off the board.
Masked Bandit is fine in my opinion, and since I usually complain about cards then it prolly is just fine.
i think it is so funny that so many say no he is fine just ping him 1 damage and he is gone. then i must ask you if you have ever played against him? and if you watch games with him how often does this ping 1 damage happen and does it then really help that much because the enemy can still have one more turn with him to attack and that is much value early turns. i do not think you have much experience with him if that is your argument.
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