In humans I tend to seductress + swing with 2 drop in Shadow I use DMT ping, if I have feaster I'll kill otherwise I let it soften something. I'd say in about 1/4 -1/2 the games I see it in I find a way to take advantage to the return to deck part of it, this is quite high considering that going first I often can ignore it until I can kill it so we are talking about a large percentage of the times I go second that this becomes very relevant. It is also extremely rare that I've lost a game to a leveraged t2 bandit. I think I'd honestly have lost more games outright to a puwen.
I'm not saying it is bad, going second people take great advantage of knowing bandit can probably survive and trade for something or releave pressure a bit, but it does not feel OP to me, and it is strong in a way that makes games more even and competitive not less due to its ability to combat FTA.
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Strategy Article - Converting between your advantages (how to evaluate your position and determine what to do)
So why does bandit, a neutral 2cc ally, has to be so good? What about others 2cc allies?
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I feel like this thread may help: http://www.shadowera.com/showthread....827#post603827
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I have been playing on and off for about a year and a half. During this time I have observed that in most decks I have faced with the exception of wulven, twilight, praxis, and templar themed decks it's the same two or three two drop allies. In most shadow decks that two drop is Feasterling. While everyone can gain every card with a bit of grinding or by shadow crystals it seems like a lack of balance and variety if that card is part of approximately 85% of all shadow decks.
If the same happens with bandit on the human side it'll make the game more stale.
Last edited by Jari; 09-08-2017 at 10:22 PM.
first card im gonna get four of!!!!!
thanks 4 teh tip looserrs!!
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Masked Bandit imo is the best 2 drop ally in the game currently. To nerf it would allow feasterling to run rampant more than it already is. I feel it creates balance.
I second all this. Both these allies balance each other and are needed in game the way they are now (just think how much worse would meta look if they were deleted from game). Feasterling nicely fits Shadow theme by being a step in an aggro curve ally ladder Shadow decks are oftentimes trying to establish (and if they fail they usually loose). They aren t OP, dealing with them is not too difficult.
So all the whiners please tell what other meta would you establish in their place? Without a strong 2cc drop for Shadow, Humans would be in very big advantage having many haste and disabling 3cc drop allies as well as 5hp ones. Both allies are needed - Bandit exists mainly to counter Feasterling and Feasterling is foundation of many Shadow decks. Getting rid of any of them would need redesign of whole game philosphy and faction (maybe also class) flavors. You want to build game from scratch? Then tell what exactly are your propositions for all new meta...
Is thier a special way to get these?
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