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  1. #101
    DP Visionary a player's Avatar
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    I didn't know about Dawn Raid, but I reported Spirit Shuriken. It doesn't even need to hit the board and can kill the AI from your hand.
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  2. #102
    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by a player View Post
    I didn't know about Dawn Raid, but I reported Spirit Shuriken. It doesn't even need to hit the board and can kill the AI from your hand.
    Is that against any hero?

  3. #103
    Senior Member Spartan's Avatar
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    At the start of the turn sacrifising option was missing and end turn button was vissible.
    As the only option left i pressed it and game froze

    .Screenshot_2017-09-20-23-01-05.jpg
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  4. #104
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    There is a bug with the falseblood cultist. When it is selected, I am unable to deselect the card, so I am forced to either sac a card and play it, or play it without saccing anything, either way I can't deselect it, and it won't let me select another card at all. I can't count the amount of times I've accidentally selected it and had to play it when I didn't want to. Has lost me many a QM. Thank you for your time.

  5. #105
    DP Visionary Demnchi's Avatar
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    Quote Originally Posted by Bane Of Kings View Post
    There is a bug with the falseblood cultist. When it is selected, I am unable to deselect the card, so I am forced to either sac a card and play it, or play it without saccing anything, either way I can't deselect it, and it won't let me select another card at all. I can't count the amount of times I've accidentally selected it and had to play it when I didn't want to. Has lost me many a QM. Thank you for your time.
    Just to be clear, this happens when you click/tap on it once? Or are you talking about how you can't cancel it's summoning once it's played?
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  6. #106
    Senior Member Spartan's Avatar
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    Quote Originally Posted by Demnchi View Post
    Just to be clear, this happens when you click/tap on it once? Or are you talking about how you can't cancel it's summoning once it's played?

    For me its that i can cancel the attack if its starts. Its the same issue, if thats an issue, with DMT, thunderstrike construct, spectral sabre and maybe others.

    If the card gets to the select target phase for me its impossible to cancel it so many times ive used it incorrectly. Most other cards have a cancel button in case of a mistake.
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  7. #107
    DP Visionary Demnchi's Avatar
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    Quote Originally Posted by Spartan View Post
    For me its that i can cancel the attack if its starts. Its the same issue, if thats an issue, with DMT, thunderstrike construct, spectral sabre and maybe others.

    If the card gets to the select target phase for me its impossible to cancel it so many times ive used it incorrectly. Most other cards have a cancel button in case of a mistake.
    In that cast it currently isn't considered a bug. But perhaps something that we could change for accessibility's sake. The current ruling is that you can't cancel the summoning of an ally. If you played Puwen, for example, you can't pick him back up and put him in your hand. Allies are considered in that state the moment they are played, it just doesn't look like it because of the animation for the targeting phase. Thus, even though Falseblood Cultist's on the side of the board waiting to target with his ability, he's still considered in play and exhausted already.
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  8. #108
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    .idk what I was saying, getting used to it, just ranting ��
    Last edited by Bane Of Kings; 09-25-2017 at 11:46 AM.

  9. #109
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    Quote Originally Posted by Demnchi View Post
    Just to be clear, this happens when you click/tap on it once? Or are you talking about how you can't cancel it's summoning once it's played?
    Just by clicking once, then after that it has to be played. there is no cancel option

  10. #110
    Senior Member Buqs's Avatar
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    campaign

    Nishaven
    map 1
    mission 1
    star 1

    visual bug

    opponent starts with a cave spider who has stealth but once readied on turn 2 cave spider does not have the foggy visual. stealth behavior is still working properly though




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