Hello everyone,
I'm having less and less time to commit on video games for multiple reasons, and that's why I left HearthStone a few months ago. The meta-game felt a bit stall, and the predominance of randomness effects, power-spike cards, and "Aggro-face" fest was a bit too much for me.
So I was hanging around on the internet looking for a good and casual new TCG which could be played on my android tablet in addition of my computer. (Seems like my wife likes to get me by her side when she's watching bullsh*t on Television ). I came across Shadow Era in a random Sub-reddit I can't even remember and decided to give it a try as it appeared to be an accessible game with some depth.
I consider myself as a confirmed TCG player as I've played a lot of MTG and HearthStone (being a few times legend and 12 arena wins) but never been in the top notch or part of any competitive scene.
So, jumping into the game, my first feeling was "Meh", as I found the game a bit "cold" (General dark blue theme and sober cart arts) and lackluster in the "World" screen not having any path to follow. Though I must say that the tutorial is great, not invading the new player game but giving the answers needed.
I still took time to get myself in, and was not disappointed : The game mecanics are fine and the ressource system (new for me) is pretty appealing. I farmed a bit the AI in the "World" screen and found my games more and more interesting as I improved my game knowledge and deck building.
Long story short, my jump into the game was a bit bumpy as I first felt like the game was cold. But I got rapidly into it when I understood some of the mecanics behind it.
I'm far from an expert in terms of design but I'm pretty sure the sobriety behind the first steps in the game may discourage some players, particularly the young ones on mobile devices who are looking for flashes, explosions and "insta-fun".
What are your opinions about this ? Is it done on purpose to priveligiate a more "mature" and confirmed community ?
When I knew I would like to some spent time into this game, two big surprises hit me like a truck :
- The forum community
It was a great surprise to get into this forums where the threads are clean, and the community has this will to promote the game and help each other. Nothing compared to most of the mobile games indeed.
The sticky posts helped me a lot understanding important aspects of the game and managing to get the best of the Gold and Shadow Crystals I had. This leads to the second point of this list.- The real money value
It is literally the first free game ever with so much value in real money ressources. For fifteen euros, you can get more than ten preconstructed decks, following your will to play any hero of the game, and resulting to a lot of gold to optimize one or two of them being competitive immediatly.
I've never seen something like that and I think that this "economical model" may not be the most profitable for wulven but it is really a pleasure for any player who wants to invest some time in the game.
Concerning numbers, most companies prefer getting 15% of the population buying 100Euros on the game than 50% buying 15Euros.
Any wulven member or veteran player can tell me what are their thoughts about this ? What are you looking for having this economical policy ? I may understand that the answer do not have to appear on the forum though
Last part of this thread, the hero I'm currently enjoying the most is Serena with a Board Control cycle deck. Here is the list i play :
Creatures
-Nightshade x4
-Night Owl x4
-Aldon the Brave x2
-Oliver Fagin x2
Spells
-Retreat x4
-Backstab x4
-Bad Santa x2
-Assassination x4
-Stop, thief! x4
Items
-Black Garb x2
-Ill-Gotten-Gains x4
-Thoughtripper's Cutlass x4
For a total of 40 cards.
The deck works around controlling the Early board and "outvalueing" the opponent in the late game with a stealthed board, stealing cards and Oliver Fagin as a win condition. This deck is very consistent by the multiple ways to draw and give a lot of adaptability to counter the various decks I face.
As always, there is good and bad matchups, but it seems fine to me.
In a consistent and draw-heavy deck like this, is it worth putting a few more cards ? Like 44-46 ?
Every thoughts and suggestions about this list and how to play it will be very welcome as I know this is far from perfect.
As the deck above, my english is far from perfect and I'd like to thank a lot for reading me.
Feel free and welcome to give me any feedback.
Cheers to everyone and see you soon in this incredibly good game !
Nallore
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