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  1. #1
    Senior Member seedog's Avatar
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    [RS Seadog] LL 3.14 Nacro Turbo Lance

    This is a fun deck, and I actually mean it! It’s very fun!

    This is a deck that exploits a loop hole between some cards, and create an OP combo.

    This is one of my favourite deck.


    So here we presents: Nacro Turbo Lance

    Hero: Lance Shadowstalker

    Allies (29):
    3x Wily Smuggler
    4x Twilight Shepherdess
    3x Aldmor Scavenger
    4x Raven Wildheart
    2x Earthen Protector
    4x Kallista, Twilight Matriarch
    3x Aeon Stormcaller
    2x Eriss Fateweaver
    2x Nathanias, People's Champion
    2x Oliver Fagin

    Items (6):
    4x Twilight Eidolon
    2x Spirit Shuriken

    Locations (4):
    4x Anmor: Garina Road

    = 40 cards

    You see a lot of weird cards there: Wily Smuggler, Twilight Shepherdess, Aldmor Scavenger, Kallista, Earthen Protector (wtf?) But they all work together beautifully.

    The main combo is as follows:

    T2 – Eidolon
    T3 – Shepherdess
    T4 – Garina + summon Scavenger + Shepherdess ability (renew 4 resources) + summon Kallista + Lance ability on Kallista + Kallista ability on Scavenger (readied) (Scavenger dies at end of turn but rescued by Eidolon)

    From T5 onwards, you will do 2 things:

    1. Roll on with fatties. Every fatties will have:
    - Minus 1 casting cost (Garina)
    - Readied on the turn it summoned (Kallista)
    - Renew all resource for the 1st fatty played each turn (Shepherdess)

    2. Retrieve Twilight Eidolon through Aldmor Scavenger. It will rescue your fatties from dying through Shepherdess/Kallista ability. It also serves as a draw engine for the deck. If you manage to get Wily Smuggler on board, you will summon a FREE Eidolon each turn.

    With this combo, you will get:
    1. Draw 1 card each turn.
    2. Summon 2 fatties each turn, with 1 gets readied on summon.

    Aeon is a star here because he protects your allies and the whole combo. Earthen Protector combos with Aeon to make the protection stronger. It also rescue other allies dying through Shepherdess/Kallista ability.

    Raven/Spirit Shuriken is a staple combo that cripples allies and kills the third one.

    Other cards to consider:
    Anarchic Looting – Ultimate item destruction. Kills stall decks. Extra draw.
    Stop Thief – Best item destruction. Boost resource curve.
    Ankle Breaker – Extra control.
    Braxnorian Soldier – Stops haste.

    Have fun!

  2. #2
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    Very nice combos, I tried Sheperdess with original Garina, but scavenger is actually great add on
    I milled fat Garth with rush Loest. Twice.
    I stalled Moonstaller with Rothem.
    I played Ter with monopoly cards and 4x toll bridge and managed to win a tournament.
    I cast Portal and Kris in one turn and lived to tell the tale.

  3. #3
    Senior Member seedog's Avatar
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    Quote Originally Posted by dejvo View Post
    Very nice combos, I tried Sheperdess with original Garina, but scavenger is actually great add on
    Thanks man! I think this deck can be tourney worthy with the right tweak. Probably remove Willy Smuggler and add in some tech cards/item d.

  4. #4
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    Since it's heavy combo dependent I would probably switch smugler for santas to get the combo with bad starting hand. Or maybe hit list, works with scavenger again
    I will def try this deck and see what are the weak sides
    I milled fat Garth with rush Loest. Twice.
    I stalled Moonstaller with Rothem.
    I played Ter with monopoly cards and 4x toll bridge and managed to win a tournament.
    I cast Portal and Kris in one turn and lived to tell the tale.

  5. #5
    Senior Member seedog's Avatar
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    Quote Originally Posted by dejvo View Post
    Since it's heavy combo dependent I would probably switch smugler for santas to get the combo with bad starting hand. Or maybe hit list, works with scavenger again
    I will def try this deck and see what are the weak sides
    Hit list sounds like a good call! I will try it too

  6. #6
    Senior Member Nijjis's Avatar
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    Correct me if I'm wrong but... You do realize readied is not the same thing as haste.. If you ready an ally that was summoned on that turn, you get nothing for it.

  7. #7
    Senior Member qaz92zaq's Avatar
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    [RS Seadog] LL 3.14 Nacro Turbo Lance

    Quote Originally Posted by Nijjis View Post
    Correct me if I'm wrong but... You do realize readied is not the same thing as haste.. If you ready an ally that was summoned on that turn, you get nothing for it.
    You are half correct readied is different then haste, but it is better in every imaginable way.
    Haste makes an ally ready the turn it is summoned.
    Readying can do that too, but it is also not countered by Brax and you can ready allies that are exhausted for other reasons too.


    Sent from my iPhone using Tapatalk

  8. #8
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    you realize a simple Nishaven or supernova will destroy all your dreams right?

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