Humans have all the advantages, and few disadvantages. Shadow is limited at every turn. This vermin nerf has just really frustrated me being a shadow player. Seeing shadow being cast aside the more this game progresses is just saddening.
Humans have more haste allies, seek allies while shadow have none, stealth allies and ability to give stealth, protector allies and ability to give protector, a cheap ally to remove passive abilities, an ally that boosts attack for all allies, an allies that reduce damage to themselves or hero, an ally that make attachments cheaper, an ally that kills 4 cost or lower items, an ally that stops haste, boost cards, 2 bounce cards, kill cards, disable cards and allies, and draw cards that don't depend on other factors or costs, and even though shadow is supposed to have graveyard advantage humans have an ally that returns items from grave. SERIOUSLY WHY DO HUMANS HAVE LILY ROSECULT???????? Why so they can get back the one thing I killed with my vermin???
Shadow decks for the most part currently consist of mostly allies, because shadow has to take board control asap, very hard for shadow to come back from being behind, usually out numbered by humans vast array of haste allies. Strong early board control is the main way shadow wins. Used to be more back and forth
I started to list out a comparison of humans and shadows to show how humans have no real disadvantages, and access to everything(multiples choices for many things) , but I realized it was too big to list, I'd have to list every card multiple times. I hope I have pointed out key factors showing my main concern.
I hope to see some disadvantages thrown at humans, because as of right now the hardest thing for humans to do is life gain, and from their arsenal life gain isnt even a concern.
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