Here are the cards that come with the Campaign Set card packs atm. Not sure how many people still use tapatalk, but I'm sure a general thread around their discussion would be needed anyways. For everyone who can pull up a browser you can see them on the usual Card List. Buying 4 packs will give you x4 of all 15 currently available. I bought a few extra to sell to the market. It wasn't much but hopefully people will be able to pick them up.
#11/50
Wild Boar - Common
2cc - 2(claw)/2 - Neutral Ally - Wild
Wild Boar has +1 attack when attack allies.
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#12/50
Black Adder - Common
2cc - 1(claw)/3 - Neutral Ally - Wild
When Black Adder attacks and ally, that ally is Poisoned
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#13/50 - Common
Red-Eyed Worg
3cc - 2(claw)/4 - Neutral Ally - Wild
2: Red-Eyed Worg attacks target damaged opposing ally if able.
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#14/50 - Common
Treetop Spider
2cc - 1(claw)/3 - Neutral Ally - Wild
Ambush
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#15/50 - Common
Forest Serpent
3cc - 2(claw)/4 - Neutral Ally - Wild
Ambush
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#16/50 - Uncommon
Darkwood Panther
4cc - 2(claw)/5 - Neutral Ally - Wild
While Darkwood Panther is undamaged, it has Stealth. (This ally can't be attacked if it has no damage to heal.) <--- Demnchi Note: This seems to be for clarification since there is room on the card, which is appreciated. Glad to see it!
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#17/50
Cave Spider - Common
2cc - 1(claw)/2 - Neutral Ally - Wild
Stealth
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#18/50
Mountain Wolf - Common
3cc - 3(claw)/3 - Neutral Ally - Wild
Mountain Wolf has +1 attack for each other friendly Wild ally.
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#19/50 - Uncommon
Great Bear
4cc - 3(claw)/5 - Neutral Ally - Wild
Great Bear has +1 attack while attacking allies with cost 3 or less.
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#20/50
Caravan Smuggler - Uncommon
2cc - 1(sword)/5 - Neutral Ally - Outlaw
When Caravan Smuggler is killed, the active player gains 1 resource.
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#21/50
Eastroad Bandit - Common
3cc - 3(sword)/4 - Neutral Ally - Outlaw
Meek. When Eastroad Bandit kills an ally, you gain 1 resource.
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#22/50 - Common
Winthill Assailer
4cc - 3(sword)/4 - Neutral Ally - Outlaw
2: Target ally with cost 3 or less is killed.
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#23/50 - Common
Masked Bandit
2cc - 2(sword)/4 - Neutral Ally - Outlaw
When your turn ends while Masked Bandit is damaged, shuffle him back into his owner's deck.
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#24/50 - Common
Pillaging Arsonist
3cc - 1(sword)/3 - Neutral Ally - Outlaw
At the end of your turn, all allies without Outlaw alignment take 1 fire damage.
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#25/50 - Rare
Brigand Captain
4cc - 2(sword)/6 - Neutral Ally - Outlaw
Other friendly Outlaw allies have +1 attack.
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Not sure exactly why these guys came out, but I'm happy to have new cards regardless. It's a 50 card set by the card numbers shown. I'm assuming these are related to the campaign in some way given the name. Besides being two new tribes and building a deck using them, they seem okay or average for the most part. I do find a few of them interesting though.
Caravan Smuggler is interesting in the fact that there is a risk to using him, but there could be a huge pay off if he dies on your turn. Not to mention ally the synergy with Winthill Assassin, Ogloth, Sacrifical Lamb, Growing Bog Dweller, and the Twilight Shepherdess. Winthill Assassin is interesting since he can target friendly allies as well. Outlaws in general seem pretty fun. I could also see Arsonist being put to good use along side cards like Fameborne Defiler and Infernus.
A lot of the wild cards have stealth and ambush which can be used with cards like Midnight Sentinel and Blinding Mist. They also seem to support the idea of swarming the board thanks to their high health and utility abilities to compensate for their low attack.
All-in-all I don't think anything here is ground breaking (besides maybe Arsonist, since he'll pretty much ping the whole board), but good enough to see splashed in a few places, especially if more effects come in regarding the alignments and/or ambush and stealth.
What do you guys think?
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