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  1. #21
    Senior Member yaemon's Avatar
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    thank you for the vids, at least now people will understand that those are not regular bugs but exploits.
    I am wondering when we will see some action against cheaters and when we will see fixes
    We weep for a bird's cry, but not for a fish's blood. Blessed are those with a voice.
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  2. #22
    Shadow Era's Avatar
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    This is all basically the same "script kiddie hacking" using a tool to change values in memory. Already we are detecting and logging this on the server side and will be letting the banhammer loose very soon. This will be largely fixed on the client side in the next quick update which will be pushed live for web and PC/Mac in a few days. It would be great to have our resident hacker rumsey help test the fixes on the test server

  3. #23
    Senior Member yaemon's Avatar
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    that is good news thanks!
    We weep for a bird's cry, but not for a fish's blood. Blessed are those with a voice.
    *** Yaemon - Undead Warchief of A1 Alliance ***
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  4. #24
    Senior Member rumsey's Avatar
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    Quote Originally Posted by Kyle View Post
    This is all basically the same "script kiddie hacking" using a tool to change values in memory. Already we are detecting and logging this on the server side and will be letting the banhammer loose very soon. This will be largely fixed on the client side in the next quick update which will be pushed live for web and PC/Mac in a few days. It would be great to have our resident hacker rumsey help test the fixes on the test server
    give us a heads up when the test server updates with fixes and we'll give it a good testing. Most of the videos I posted weren't achieved by memory editing but rather by changing the routine to write different variables. If you use memory obfuscation but the routines remain largely unchanged it might be easy to find them and modify them again. Either way I'm looking forward to the update and hoping for some more stringent server side checks :-)

  5. #25
    DP Visionary Padawan Pete's Avatar
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    Yeah lets hope for fixes, banhammers just mean new accounts created...
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  6. #26
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    Quote Originally Posted by rumsey View Post
    give us a heads up when the test server updates with fixes and we'll give it a good testing. Most of the videos I posted weren't achieved by memory editing but rather by changing the routine to write different variables. If you use memory obfuscation but the routines remain largely unchanged it might be easy to find them and modify them again. Either way I'm looking forward to the update and hoping for some more stringent server side checks :-)
    Agreed, they get the same results, but the way he's doing it has more... longevity? Basically it's easier to do it again once it's 'fixed'. The only way to go for proper detection and prevention is server side routines. Ahhh home time.... I may log on and play a few games with my Zaladar deck.... keeps my phone happy to know that I still love it.

  7. #27
    Senior Member shannong's Avatar
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    I eagerly await the fixes and the bloody trail of smashed entrails and crushed skulls left by the ban hammer.

    Okay, that turned out a bit more bloodthirsty and gory than I intended, but you know what I'm trying to say.
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  8. #28
    Senior Member rumsey's Avatar
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  9. #29
    Senior Member rumsey's Avatar
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    And updated!

  10. #30
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    Nice additions... Got a minimalist amount done, managed to burn my comp out today. Think my graphics card melted, typical, good excuse to buy a new pc!

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