I think Wrath of the Forest is a card which requires a response, as does Ill-Gotten Gains. Shard of Power, Confluence of Fate, Voice of Winter and Blood Frenzy are also cards you don't really want to leave in play. I might be missing some.
Anyways, my view on the discussion which inspired this thread was that a lot of pure item and ability removal is overcosted, conditional and too limited in scope. For example, Sever Ties is often more costly than the card it is being used to destroy, has no alternative uses, and is a dead draw if the opponent is not using attachments.
I guess for me it's just something for the design team to consider, that a lot of existing removal is situational, specific, and damages your consistency if it is not needed. Not wholly against the nerf as such, but I feel as though the alternative cards aren't that well designed for quite a few heroes.
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