Hi all!
Firstly, I'd like to thank you all for your patience in waiting for these, and all the feedback you've given since 3.16 came out three months ago.
As always, we've had some diverse opinions on a few cards, which means that there's absolutely zero chance of everyone liking every change, but, hopefully, when all the changes are viewed together - and more importantly, when people get to play with these - you will all be happy with the overall impact that was intended and achieved.
SHATTERED FATES
Skervox - Ability changed to "4SE: All opposing allies are poisoned and are disabled for 1 turn, and friendly Hunter allies have +1 attack until the start of your next turn." (from "4SE: All opposing allies are poisoned and are disabled for 1 turn, and Hunter allies cost you 1 less resource to summon this turn.").
Bloodfang - Ability changed to "5SE: Target ally in your hand is summoned at no cost and, if that ally is a Wulven ally, it gains +1 base attack and +1 health." (from "5SE: Target ally with claw attack in your hand is summoned at no cost and, if that ally is a Wulven ally, it gains +1 base attack and +1 health.").
Sorcerer of Endia - Attack reduced to 3 (from 4). Health increased to 5HP (from 4HP). Ability changed to "When Sorcerer of Endia is summoned while an opposing player controls at least 4 items and/or abilities, target item or ability controlled by that player is destroyed." (from "When Sorcerer of Endia is summoned while an opposing player controls at least 3 items and/or abilities, target item or ability controlled by that player is destroyed.").
Rapacious Vermin - Ability changed to "Sustain: 1HP. When Rapacious Vermin is summoned while an opposing player controls at least 4 items and/or abilities, target item or ability controlled by that player is destroyed." (from "Sustain: 1HP. When Rapacious Vermin is summoned while an opposing player controls at least 3 items and/or abilities, target item or ability controlled by that player is destroyed.").
Lythian Shackles - Ability changed to "Exhaust your hero: attach to target opposing ally until the end of your next turn. That ally can't attack or activate abilities, and loses all passive abilities." (from "Exhaust your hero: attach to target opposing ally until the end of your next turn. That ally can't attack or activate abilities.")
Amulet of Conjuring - Ability changed to "Sustain: 1SE. 0SE: Draw 3 cards and remove 1 of your resources from play." (from "Sustain: 1SE. 0SE: Draw 3 cards and remove 1 of your resources from play, and your hero takes 1 damage.").
Hunter's Gambit - Ability changed to "Attach to target opposing ally. That ally has -2 health. When Hunter's Gambit is destroyed, draw 2 cards and Hunter's Gambit is exiled." (from "Attach to target opposing ally. That ally has -2 health. When Hunter's Gambit is destroyed, draw 2 cards.").
Anmor's Call - Casting cost increased to 4cc (from 3cc).
Embers of the Just - Ability changed to "Attach to target opposing ally and that ally is set ablaze. If Embers of the Just is targeted and destroyed on your turn, it is returned to your hand and target opposing ally takes 4 arcane damage." from ("Attach to target opposing ally and that ally is set ablaze. If Embers of the Just is targeted and destroyed on your turn, target opposing hero or ally takes 4 arcane damage and you draw a card.").
Dreadclaw Totem - Casting cost reduced to 2cc (from 3cc). Ability changed to "When a friendly Wulven ally is killed, Dreadclaw Totem becomes a readied Wulven ally with 3 claw base attack, 3 health and ambush." (from "When a friendly Wulven ally is killed, Dreadclaw Totem becomes a readied Wulven ally with 4 claw base attack, 3 health and ambush.").
Wulven Resilience - Ability changed to "Attach to target friendly Wulven ally and remove all other attachments from it. That ally has +3 attack and all damage to it is reduced by 1." (from "Attach to target friendly Wulven ally and remove all other attachments from it. That ally has +3 attack and ambush.").
Exaltation - Ability changed to "Attach to target friendly ally. That ally has +4 attack and +4 health, and its attachments can't be targeted by opposing players." (from "Attach to target friendly ally. That ally has +4 attack and +4 health. While you control only one Exaltation, that ally has steadfast and its attachments can't be targeted by opposing players.").
Stardust Ampliflyer - Attack reduced to 3 (from 4). Health increased to 6HP (from 5HP).
Curse of the Aldmor - Ability changed to "Attach to target ally. That ally has Sustain 1SE, and its controller's hero can't heal damage." (from "Attach to target ally. That ally has Sustain 1SE").
Overwhelm - Ability changed to "All opposing heroes and allies take 1 damage for each ally you control." (from "All opposing heroes and allies take 1 damage for each ally you control. Draw a card.").
Startleshell Vest - Defense increased to 1 (from 0). Durability reduced to 3 (from 4). Ability changed to "While your hero has been dealt damage this turn, Startleshell Vest has +2 defense." (from "When combat damage is dealt to your hero, Startleshell Vest has +3 defense until the start of your next turn.").
Shock Conductor - Ability changed to "1D: If a card was discarded from anywhere this turn, target opposing ally takes 3 electrical damage." (from "1D: If a card was discarded from anywhere this turn, target opposing ally takes 2 electrical damage.").
Wooden Spear - Ability changed to "While Wooden Spear has exactly 1 durability, it has +1 attack" (from "While Wooden Spear has exactly 1 durability, it has +1 attack while in combat with allies.").
Spirit Shuriken - Ability changed to "1SE: Target opposing ally takes X damage, where X is the number of opposing allies in play." (from "1SE: If there are at least 3 opposing allies in play, target opposing ally is killed and Spirit Shuriken loses 1 durability.").
LOST LANDS
Vigilant Wisp - Health reduced to 4HP (from 5HP).
General of Unaxio - Health reduced to 6HP (from 7HP).
For those expecting more Lost Lands changes, we resisted making more of them at this time because the SF foundation that LL is built on is going to shift a fair amount - particularly due to the Vermin/Sorcerer changes, which should open up more viable deck building options as well as making other item/ability removal more relevant.
Feel free to leave comments below! I hope we can have this version in your hands within the next 7 days.
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