OK I post my thought here, welcome to discuss:
1.
Knight of Unaxio: change to 2/5 ally and ability to +1/+1, this ally is too easy to become an monster and attack two or three time one turn with
Justicar's Cape, he can kill opponent here in one turn within T5, this is very ridiculous;
2.
Murderous Hulk: change to if no attachment on it, he can use the ability. You know, with
Exaltation, it can easy kill two allies in one turn. Or maybe we should nerf
Exaltation;
3.
Phoenix Urigon: I have no opinion it has two life, but with 4cc cost, you gain a 2/4 and 3/5 ally, it's a little unfair;
4.
Hunter's Gambit: This card is too strong for it's only 3cc cost, -2 health and gain two cards, especially with Victor Heartstriker's ability, he can use this card again and again and again. Please change it to -1 health, draw 1 card and 2 cost. If you want keep it's effect, please add "exile when it go to graveyard";
5.
Anmor's Call: I don't want to say more about this card, do you think this game more and more become "Anmor Era"? I think change it to sustain 1SE is good (quite like
Curse of the Aldmor). Victor, you want unlimited resource? You need pay SE!
6.
Vozitian Trader: change to 2/5, and +2 attack when item summon;
7.
Griptooth: chang to 2/7 or 3/6, come on, you are a protector, you have less health than
General of Unaxio? Wulven tribe is so weak, include their protector. I'm so sad;
8.
Exaltation: this is too easy to make an ally become monster, with this attachment, Elemental can kill any ally immediately, please change to +3/+3 and remoe Steadfast and add Unique.
9.
Meat Wagon: Do you know why there are so many
Praxix in play? This card help a lot. 3 cost is too low for it's power compare with
Aldon the Brave's effect. 4cc maybe better;
10.
Curse of the Aldmor: 2cc is low, you know this card sometimes make opponent hero useless. maybe 3cc is fair;
11.
Justicar's Cape: regard it's power, I prefer change it to 4 cost and 2 durable;
12.
Flameforged Gauntlets: OMG, why it has 6 durable and only 4 cost? 4 durable is fair;
13.
Charred Cowl of the Damned: this armor is very powerful, how about change it to 4 durable;
14.
Spirit Shuriken: I think it's balance now, it's fair. BTW, why
Dragon's Tooth don't lose durable when it kill a big ally? It's actually unfair.
15.
General of Unaxio: oh, big brother, I want to change you to 6cc and 2/5 if I can. He is so unbalanced, so every Anmor Victor love it, cheap, strong and very useful;
16.
Feasterling: hero take 2 damage is too cheap for 3 attack, how about add "if there's another Ravager ally, it can use the ability"?
17.
Wulven Traitor &
Wildfang, Wulven Renegade: please remove non-Wulven hero condition, Wulven heros are already too poor, you should not limit them more!
18.
Aldmor Chieftan: I want to say, this ally is terrible than
Boris Skullcrusher, change its ability to 4SE is fair;
19.
Rankett: Proving Grounds: 1SE is too cheap for it's effect, give it 2SE please.
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