Close

Page 15 of 15 FirstFirst ... 5131415
Results 141 to 150 of 150

Thread: Shuriken Nerf

  1. #141
    Community Manager SEF Mango's Avatar
    Join Date
    Jan 2014
    Location
    The space in between your nightmares
    Posts
    1,012
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Kylt View Post
    Yeah. I like that there's no 3 or more, but this one is better than current one.

    I like suggestion of 2se so far. Or simply making it to 2 durability could work. Shuriken is sort of throwing knife like weapon in real life. It doesn't feel right for me to have high durability.
    I think dropping it to 2 Durability sounds like a good idea. Keeping everything else the same. It is still a strong removal for 4CC and 1SE. Basically it is Transmogrification Curse for Rogues and Hunters but with the ability to still smack something else for 1 damage. Still combo well with Vic or Garth.

    EDIT: thinking about this, if you drop the durability, think the restriction would have to be altered. Just my gut feeling. Maybe 2 or more allies? Not sure but just feels like it would need to be reworked. That's just my gut though. Who listens to their gut?...
    Last edited by SEF Mango; 01-30-2017 at 07:22 PM.

  2. #142
    Senior Member
    Join Date
    Jan 2014
    Posts
    346
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by InsanoMango View Post
    I think dropping it to 2 Durability sounds like a good idea. Keeping everything else the same. It is still a strong removal for 4CC and 1SE. Basically it is Transmogrification Curse for Rogues and Hunters but with the ability to still smack something else for 1 damage. Still combo well with Vic or Garth.

    EDIT: thinking about this, if you drop the durability, think the restriction would have to be altered. Just my gut feeling. Maybe 2 or more allies? Not sure but just feels like it would need to be reworked. That's just my gut though. Who listens to their gut?...
    I think 2 durability is an ok change. But the wording has to stay the same. 2 or more would be a buff for sure.
    IGN: TJ dubdub
    TG: @tjdubdub

  3. #143
    Senior Member BP Holy Punisher's Avatar
    Join Date
    Apr 2013
    Location
    UK (GMT+0)
    Posts
    1,460
    Tournaments Joined
    1
    Tournaments Won
    0
    What's the point of 2 durability? Why not make it an ability then? The only heroes being able to do some extra damage with 2 dura are Victor and Garth, who are the heroes all of you are complained for!
    Devoted Protector of the Phoenix's Ashes
    Warrior of the Blue Phoenix
    Greatness, Reborn


    Bounty Price series: The mercenary challenge | The toll bridge | The Conq's tea
    Other tournaments: Battle of Ages | The Fighting Buddy | The War Games
    BP Bobbypim's expansion: Dwarven Aid | Undead Siege | Viking Storm | Coming of Dragons
    Useful links: Colosal's guide for TO

  4. #144
    Senior Member samu313's Avatar
    Join Date
    Jul 2014
    Location
    Italy
    Posts
    226
    Tournaments Joined
    0
    Tournaments Won
    0
    How about making it the counterpart of marksman, thus an instakill on summoning if 3+ allies and then nothing else?
    IGN: A1 Virpe
    Telegram: @virpe

  5. #145
    Community Manager SEF Mango's Avatar
    Join Date
    Jan 2014
    Location
    The space in between your nightmares
    Posts
    1,012
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by samu313 View Post
    How about making it the counterpart of marksman, thus an instakill on summoning if 3+ allies and then nothing else?
    This is interesting... an on summon ability yet no other ability? So, just a 1/4 weapon afterwards? Or would you up the attack?

  6. #146
    Senior Member samu313's Avatar
    Join Date
    Jul 2014
    Location
    Italy
    Posts
    226
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by InsanoMango View Post
    This is interesting... an on summon ability yet no other ability? So, just a 1/4 weapon afterwards? Or would you up the attack?
    At that point can probably become a 2/3 weapon since will be basically vanilla, i don't know.. not up to me to come with the complete solution
    IGN: A1 Virpe
    Telegram: @virpe

  7. #147
    Junior Member
    Join Date
    Feb 2017
    Posts
    10
    Tournaments Joined
    0
    Tournaments Won
    0
    I don't think it's that op. I think it's a very strong card, just like tidal wave is a very strong card. I think rogues need help getting the board back once behind, and I don't think the condition is often met multiple turns in a row, with subsequent trades and whatnot. If I was going to nerf it however, I would do it the way someone else suggested.

    1SE: If the opponent has three of more allies, the allies damaged by Spirit Shuriken this turn is killed.

    I don't know whether it should be the FIRST ally is killed, because for them to get double value out of it would require both a card giving them a second attack, and the enemy having 4+ allies, not to mention not working on gargoyles ect.

  8. #148
    Senior Member streetsahead's Avatar
    Join Date
    Nov 2013
    Location
    Washington state
    Posts
    551
    Tournaments Joined
    0
    Tournaments Won
    0
    After playing lazy fat vic a bit, Ive changed my opinion although only slightly.

    I literally only think shuriken is 5% less responsible for the decks success than i did before. It's still everything i said before, but i do think a combination of gambit, anmor, and vics ability are to blame for the colossol trainwreck of overdraw and npe that vic is.
    Proud Member of Team Juggernauts


    Top 8 finish in WC 2017
    2nd place finish in WC 2016
    10th place finish in WC 2015
    Top 32 finish in WC 2014

  9. #149
    Senior Member Kylt's Avatar
    Join Date
    Nov 2012
    Location
    GMT+9
    Posts
    1,208
    Tournaments Joined
    7
    Tournaments Won
    0
    Quote Originally Posted by streetsahead View Post
    After playing lazy fat vic a bit, Ive changed my opinion although only slightly.

    I literally only think shuriken is 5% less responsible for the decks success than i did before. It's still everything i said before, but i do think a combination of gambit, anmor, and vics ability are to blame for the colossol trainwreck of overdraw and npe that vic is.
    The fact shuriken exists already does half (if not more) the job. Sure, you might not have used it, but opponent had to always play the game with shuriken in mind, leading them vulnerable to normal board fight.
    IGN: Kyltz

  10. #150
    Senior Member tolerance's Avatar
    Join Date
    Jun 2011
    Location
    Malaysia
    Posts
    286
    Tournaments Joined
    0
    Tournaments Won
    0
    Current version of Shuriken is acceptable after previous nerf.
    Going 1st in SE always has an advantage in board control with cheap allies and Shrunken at least allow players going 2nd a way to counter that situation. Most players will not put 4pcs in their deck making it harder for them to draw Shuriken either.
    At least leave it out from next balancing list and re-assess by the time LL2 is ready for a release

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •