I was thinking about this today. I'm not one of the people that really cares if I go first or second, I win plenty of games going second. Probably as much as I do going first. There are those out there that believe that going first is way to adventageous in SE. Determining who goes first in any card game is luck based anyway (and someone HAS to go first), but I think putting that "luck" in to the hands of the players would appease the issues some people have with the going first advantage. My solution: Add a rock/paper/scissors match (best of 1) to the start of the game. Each player chooses rock/paper/scissors through an icon or button that pops up automatically at the start and the winner gets to go first OR if it can be implemented, have that player choose first or second.
To those that are about to say, "But it's the games mechanics that need to change, not determining who goes first, that changes the OP'edness of going first", I would say, just wait till the entire set is released. I really think that first turn is fine the way it is with not drawing and not gaining any SE the first turn (which, after the hero changes take effect will play a bigger role in actually going first). The addition of DEFENDER helps with this too. I guess, time will tell though.
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